CMDR Dax Angel profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17,490,860,655 cr |
Credits spent on ships | 1,224,494,734 cr |
Credits spent on outfitting | 2,970,326,644 cr |
Credits spent on repairs | 52,181,670 cr |
Credits spent on fuel | 1,120,885 cr |
Credits spent on munitions | 28,824,668 cr |
Insurance claims | 46 |
Total claim costs | 95,362,229 cr |
Combat |
|
Bounties claimed | 6,767 |
Profit from bounties | 2,251,246,482 cr |
Combat bonds | 11,305 |
Profit from combat bonds | 2,989,556,717 cr |
Assassinations | 722 |
Profit from assassinations | 1,304,743,957 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 170 |
Lifetime fines value | 6,157,729 cr |
Bounties received/earned | 300 |
Lifetime bounty value | 437,150 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 65,272,880 cr |
Commodities smuggled | 43,572 |
Average profit | 815,911 cr |
Highest single transaction | 2,562,800 cr |
Trading |
|
Market network | 137 |
Trading profit | 10,369,190,856 cr |
Commodities traded | 139,727 |
Average profit | 9,184,403 cr |
Highest single transaction | 606,320,640 cr |
Mining |
|
Profits from mining | 9,367,926,584 cr |
Minerals refined | 30,857 |
Materials collected | 67,763 |
Exploration |
|
Systems visited | 16,201 |
Profits from exploration | 8,052,078,142 cr |
Level 2 detailed scans | 141,060 |
Level 3 detailed scans | 141,060 |
Highest payout | 37,110,404 cr |
Total hyperspace distance | 1,072,419 ly |
Total hyperspace jumps | 22,645 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 29W 1D 19H 27M |
Passengers |
|
Total bulk passengers delivered | 8,412 |
Total VIPs delivered | 961 |
Total delivered | 9,373 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 67 |
Total profit | 4,152,790 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5,558 |
Grade 1 upgrades generated | 596 |
Grade 2 upgrades generated | 698 |
Grade 3 upgrades generated | 1,005 |
Grade 4 upgrades generated | 1,253 |
Grade 5 upgrades generated | 2,006 |
Crew |
|
Crew credits earned | 3,452,055,528 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 8S |
Time in gunner role | 33M 13S |
Time in fighter con role | 1H 39M 59S |
Total credits accrued | 297,072,000 cr |