CMDR STEP-A profile
(Asp Explorer)
Federation: Post Commander
Empire: Lord
Balance |
|
---|---|
Current assets | 16,708,219,615 cr |
Credits spent on ships | 799,473,099 cr |
Credits spent on outfitting | 2,843,934,352 cr |
Credits spent on repairs | 65,191,231 cr |
Credits spent on fuel | 295,294 cr |
Credits spent on munitions | 4,672,634 cr |
Insurance claims | 18 |
Total claim costs | 284,380,205 cr |
Combat |
|
Bounties claimed | 7,617 |
Profit from bounties | 1,613,687,031 cr |
Combat bonds | 1,569 |
Profit from combat bonds | 106,996,969 cr |
Assassinations | 35 |
Profit from assassinations | 39,826,990 cr |
Highest single reward | 2,175,317 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 89 |
Lifetime fines value | 198,086 cr |
Bounties received/earned | 120 |
Lifetime bounty value | 103,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2,559 cr |
Commodities smuggled | 1 |
Average profit | 2,559 cr |
Highest single transaction | 2,559 cr |
Trading |
|
Market network | 100 |
Trading profit | 797,092,223 cr |
Commodities traded | 72,015 |
Average profit | 2,777,325 cr |
Highest single transaction | 31,351,472 cr |
Mining |
|
Profits from mining | 24,295,768 cr |
Minerals refined | 234 |
Materials collected | 31,017 |
Exploration |
|
Systems visited | 4,500 |
Profits from exploration | 573,630,310 cr |
Level 2 detailed scans | 23,524 |
Level 3 detailed scans | 23,523 |
Highest payout | 10,110,628 cr |
Total hyperspace distance | 244,755 ly |
Total hyperspace jumps | 5,481 |
Max distance from start | 56,745.71 ly |
Max distance from Sol | 54,249.59 ly |
Max distance from Colonia | 32,336.03 ly |
Approximate time played | 11W 11H 44M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,596 |
Total delivered | 1,596 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 306 |
Total profit | 7,697,793 cr |
Total rescue transactions | 44 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 957 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 215 |
Crew |
|
Crew credits earned | 1,515,431,123 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 5M 24S |
Time in gunner role | 42S |