CMDR STEP-A profile
Profile

Distances submitted:
0
Systems visited:
4 018
Systems discovered first:
1 308
Balance:
17 220 733 923 Cr
Ranks
Mostly Defenceless
Elite
Federation: Rear Admiral
Empire: Viscount
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 19 581 492 964 cr |
Credits spent on ships | 1 027 412 164 cr |
Credits spent on outfitting | 3 336 718 112 cr |
Credits spent on repairs | 79 098 106 cr |
Credits spent on fuel | 398 047 cr |
Credits spent on munitions | 6 312 674 cr |
Insurance claims | 44 |
Total claim costs | 290 976 450 cr |
Combat |
|
Bounties claimed | 9 302 |
Profit from bounties | 1 996 982 850 cr |
Combat bonds | 1 825 |
Profit from combat bonds | 159 146 556 cr |
Assassinations | 67 |
Profit from assassinations | 77 113 195 cr |
Highest single reward | 2 175 317 cr |
Skimmers killed | 76 |
Crime |
|
Fines issued | 142 |
Lifetime fines value | 210 836 cr |
Bounties received/earned | 189 |
Lifetime bounty value | 215 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 9 579 cr |
Commodities smuggled | 3 |
Average profit | 4 790 cr |
Highest single transaction | 7 020 cr |
Trading |
|
Market network | 124 |
Trading profit | 825 621 389 cr |
Commodities traded | 75 886 |
Average profit | 1 999 083 cr |
Highest single transaction | 31 351 472 cr |
Mining |
|
Profits from mining | 24 295 768 cr |
Minerals refined | 234 |
Materials collected | 34 786 |
Exploration |
|
Systems visited | 5 401 |
Profits from exploration | 718 098 621 cr |
Level 2 detailed scans | 28 383 |
Level 3 detailed scans | 28 382 |
Highest payout | 10 110 628 cr |
Total hyperspace distance | 302 978 ly |
Total hyperspace jumps | 6 688 |
Max distance from start | 56 745,71 ly |
Max distance from Sol | 54 249,59 ly |
Max distance from Colonia | 32 336,03 ly |
Approximate time played | 13W 3D 14H 5M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 596 |
Total delivered | 1 596 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 911 |
Total profit | 22 780 305 cr |
Total rescue transactions | 152 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 260 |
Grade 1 upgrades generated | 180 |
Grade 2 upgrades generated | 246 |
Grade 3 upgrades generated | 289 |
Grade 4 upgrades generated | 270 |
Grade 5 upgrades generated | 275 |
Crew |
|
Crew credits earned | 1 927 739 472 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 5M 24S |
Time in gunner role | 42S |