CMDR HexEdit.1f profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,902,268,359 cr |
Credits spent on ships | 1,523,102,233 cr |
Credits spent on outfitting | 2,050,832,555 cr |
Credits spent on repairs | 8,985,179 cr |
Credits spent on fuel | 572,467 cr |
Credits spent on munitions | 338,164 cr |
Insurance claims | 14 |
Total claim costs | 244,133,429 cr |
Combat |
|
Bounties claimed | 12,602 |
Profit from bounties | 1,647,958,856 cr |
Combat bonds | 1,546 |
Profit from combat bonds | 109,996,361 cr |
Assassinations | 50 |
Profit from assassinations | 11,666,677 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 12,000 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 26,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 53 |
Trading profit | 5,090,596,765 cr |
Commodities traded | 96,457 |
Average profit | 18,578,820 cr |
Highest single transaction | 272,383,732 cr |
Mining |
|
Profits from mining | 2,761,555,545 cr |
Minerals refined | 3,382 |
Materials collected | 19,103 |
Exploration |
|
Systems visited | 4,908 |
Profits from exploration | 1,416,362,173 cr |
Level 2 detailed scans | 50,394 |
Level 3 detailed scans | 50,394 |
Highest payout | 18,894,907 cr |
Total hyperspace distance | 399,597 ly |
Total hyperspace jumps | 7,360 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,171.85 ly |
Approximate time played | 16W 3D 21H 47M |
Passengers |
|
Total bulk passengers delivered | 42 |
Total VIPs delivered | 539 |
Total delivered | 581 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 322,193 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,924 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 251 |
Grade 3 upgrades generated | 342 |
Grade 4 upgrades generated | 352 |
Grade 5 upgrades generated | 747 |
Crew |
|
Crew credits earned | 1,878,962,203 cr |
Crew hired | 28 |
Crew fired | 27 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 22M 42S |
Time in gunner role | 3M 33S |