CMDR HexEdit.1f profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 902 268 359 cr |
Credits spent on ships | 1 523 102 233 cr |
Credits spent on outfitting | 2 050 832 555 cr |
Credits spent on repairs | 8 985 179 cr |
Credits spent on fuel | 572 467 cr |
Credits spent on munitions | 338 164 cr |
Insurance claims | 14 |
Total claim costs | 244 133 429 cr |
Combat |
|
Bounties claimed | 12 602 |
Profit from bounties | 1 647 958 856 cr |
Combat bonds | 1 546 |
Profit from combat bonds | 109 996 361 cr |
Assassinations | 50 |
Profit from assassinations | 11 666 677 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 12 000 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 26 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 53 |
Trading profit | 5 090 596 765 cr |
Commodities traded | 96 457 |
Average profit | 18 578 820 cr |
Highest single transaction | 272 383 732 cr |
Mining |
|
Profits from mining | 2 761 555 545 cr |
Minerals refined | 3 382 |
Materials collected | 19 103 |
Exploration |
|
Systems visited | 4 908 |
Profits from exploration | 1 416 362 173 cr |
Level 2 detailed scans | 50 394 |
Level 3 detailed scans | 50 394 |
Highest payout | 18 894 907 cr |
Total hyperspace distance | 399 597 ly |
Total hyperspace jumps | 7 360 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 171,85 ly |
Approximate time played | 16W 3D 21H 47M |
Passengers |
|
Total bulk passengers delivered | 42 |
Total VIPs delivered | 539 |
Total delivered | 581 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 322 193 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 924 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 251 |
Grade 3 upgrades generated | 342 |
Grade 4 upgrades generated | 352 |
Grade 5 upgrades generated | 747 |
Crew |
|
Crew credits earned | 1 878 962 203 cr |
Crew hired | 28 |
Crew fired | 27 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 22M 42S |
Time in gunner role | 3M 33S |