CMDR Yarric profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,869,542,255 cr |
Credits spent on ships | 1,970,787,985 cr |
Credits spent on outfitting | 3,719,198,572 cr |
Credits spent on repairs | 8,370,934 cr |
Credits spent on fuel | 483,151 cr |
Credits spent on munitions | 1,722,705 cr |
Insurance claims | 20 |
Total claim costs | 117,036,683 cr |
Combat |
|
Bounties claimed | 665 |
Profit from bounties | 123,555,735 cr |
Combat bonds | 524 |
Profit from combat bonds | 33,609,680 cr |
Assassinations | 164 |
Profit from assassinations | 180,777,673 cr |
Highest single reward | 2,110,162 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 749,471 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 67,530 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 63,322 cr |
Commodities smuggled | 17 |
Average profit | 31,661 cr |
Highest single transaction | 47,610 cr |
Trading |
|
Market network | 249 |
Trading profit | 1,493,716,918 cr |
Commodities traded | 214,301 |
Average profit | 1,474,548 cr |
Highest single transaction | 29,726,640 cr |
Mining |
|
Profits from mining | 3,859,287,943 cr |
Minerals refined | 966 |
Materials collected | 5,400 |
Exploration |
|
Systems visited | 3,369 |
Profits from exploration | 268,197,845 cr |
Level 2 detailed scans | 12,824 |
Level 3 detailed scans | 12,822 |
Highest payout | 13,371,669 cr |
Total hyperspace distance | 99,636 ly |
Total hyperspace jumps | 5,488 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 53,348.03 ly |
Max distance from Colonia | 33,444.08 ly |
Approximate time played | 4W 5D 14H 15M |
Passengers |
|
Total bulk passengers delivered | 635 |
Total VIPs delivered | 145 |
Total delivered | 780 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 178,262 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 910 |
Grade 1 upgrades generated | 287 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 890,682,730 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 57M 44S |
Time in gunner role | 14M 5S |
Time in fighter con role | 33M 51S |
Total credits accrued | 248,929 cr |