CMDR Yarric profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 869 542 255 cr |
Credits spent on ships | 1 970 787 985 cr |
Credits spent on outfitting | 3 719 198 572 cr |
Credits spent on repairs | 8 370 934 cr |
Credits spent on fuel | 483 151 cr |
Credits spent on munitions | 1 722 705 cr |
Insurance claims | 20 |
Total claim costs | 117 036 683 cr |
Combat |
|
Bounties claimed | 665 |
Profit from bounties | 123 555 735 cr |
Combat bonds | 524 |
Profit from combat bonds | 33 609 680 cr |
Assassinations | 164 |
Profit from assassinations | 180 777 673 cr |
Highest single reward | 2 110 162 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 749 471 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 67 530 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 63 322 cr |
Commodities smuggled | 17 |
Average profit | 31 661 cr |
Highest single transaction | 47 610 cr |
Trading |
|
Market network | 249 |
Trading profit | 1 493 716 918 cr |
Commodities traded | 214 301 |
Average profit | 1 474 548 cr |
Highest single transaction | 29 726 640 cr |
Mining |
|
Profits from mining | 3 859 287 943 cr |
Minerals refined | 966 |
Materials collected | 5 400 |
Exploration |
|
Systems visited | 3 369 |
Profits from exploration | 268 197 845 cr |
Level 2 detailed scans | 12 824 |
Level 3 detailed scans | 12 822 |
Highest payout | 13 371 669 cr |
Total hyperspace distance | 99 636 ly |
Total hyperspace jumps | 5 488 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 53 348,03 ly |
Max distance from Colonia | 33 444,08 ly |
Approximate time played | 4W 5D 14H 15M |
Passengers |
|
Total bulk passengers delivered | 635 |
Total VIPs delivered | 145 |
Total delivered | 780 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 178 262 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 910 |
Grade 1 upgrades generated | 287 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 243 |
Grade 4 upgrades generated | 81 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 890 682 730 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 57M 44S |
Time in gunner role | 14M 5S |
Time in fighter con role | 33M 51S |
Total credits accrued | 248 929 cr |