CMDR Heavy Johnson profile

(Asp Explorer)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,038,858,851 cr |
Credits spent on ships | 639,331,703 cr |
Credits spent on outfitting | 2,795,130,767 cr |
Credits spent on repairs | 4,159,626 cr |
Credits spent on fuel | 218,637 cr |
Credits spent on munitions | 892,336 cr |
Insurance claims | 56 |
Total claim costs | 15,930,746 cr |
Combat |
|
Bounties claimed | 845 |
Profit from bounties | 47,982,011 cr |
Combat bonds | 189 |
Profit from combat bonds | 7,129,665 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 427,744 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 134,211 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 518,015 cr |
Highest bounty issued | 483,700 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 12,995 cr |
Commodities smuggled | 32 |
Average profit | 2,166 cr |
Highest single transaction | 2,498 cr |
Trading |
|
Market network | 73 |
Trading profit | 3,963,657,159 cr |
Commodities traded | 24,592 |
Average profit | 12,464,331 cr |
Highest single transaction | 799,762,432 cr |
Mining |
|
Profits from mining | 3,414,237,900 cr |
Minerals refined | 5,513 |
Materials collected | 17,194 |
Exploration |
|
Systems visited | 20,348 |
Profits from exploration | 8,136,580,181 cr |
Level 2 detailed scans | 54,600 |
Level 3 detailed scans | 175,267 |
Highest payout | 50,730,546 cr |
Total hyperspace distance | 1,078,280 ly |
Total hyperspace jumps | 21,692 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 13W 6D 12H 30M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 21 |
Total delivered | 21 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 17,816 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,917 |
Grade 1 upgrades generated | 774 |
Grade 2 upgrades generated | 291 |
Grade 3 upgrades generated | 307 |
Grade 4 upgrades generated | 230 |
Grade 5 upgrades generated | 315 |
Crew |
|
Crew credits earned | 12,482,219 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 52M 13S |
Time in gunner role | 27M 43S |