CMDR Carch profile
(Beluga Liner)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3,057,692,914 cr |
Credits spent on ships | 664,149,129 cr |
Credits spent on outfitting | 1,492,543,882 cr |
Credits spent on repairs | 2,803,592 cr |
Credits spent on fuel | 190,833 cr |
Credits spent on munitions | 984,898 cr |
Insurance claims | 12 |
Total claim costs | 74,362,227 cr |
Combat |
|
Bounties claimed | 1,153 |
Profit from bounties | 61,396,069 cr |
Combat bonds | 37 |
Profit from combat bonds | 1,562,388 cr |
Assassinations | 33 |
Profit from assassinations | 7,164,133 cr |
Highest single reward | 1,580,154 cr |
Skimmers killed | 194 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 1,170,024 cr |
Bounties received/earned | 186 |
Lifetime bounty value | 150,200 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 131,878 cr |
Commodities smuggled | 55 |
Average profit | 5,072 cr |
Highest single transaction | 90,412 cr |
Trading |
|
Market network | 70 |
Trading profit | 1,539,877,011 cr |
Commodities traded | 24,569 |
Average profit | 6,134,968 cr |
Highest single transaction | 164,822,336 cr |
Mining |
|
Profits from mining | 1,364,629,878 cr |
Minerals refined | 3,794 |
Materials collected | 9,861 |
Exploration |
|
Systems visited | 2,385 |
Profits from exploration | 597,133,154 cr |
Level 2 detailed scans | 20,546 |
Level 3 detailed scans | 20,546 |
Highest payout | 9,323,725 cr |
Total hyperspace distance | 97,610 ly |
Total hyperspace jumps | 3,162 |
Max distance from start | 12,123.23 ly |
Max distance from Sol | 12,082.88 ly |
Max distance from Colonia | 28,861.20 ly |
Approximate time played | 4W 7H 27M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 416 |
Total delivered | 416 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 838,719 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 907 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 195 |
Grade 3 upgrades generated | 208 |
Grade 4 upgrades generated | 163 |
Grade 5 upgrades generated | 162 |
Multi-Crew |
|
Total time in multi-crew | 5H 47M 6S |
Time in gunner role | 35M 44S |