CMDR Carch profile
(Imperial Courier)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3 210 500 928 cr |
Credits spent on ships | 664 149 129 cr |
Credits spent on outfitting | 1 790 151 202 cr |
Credits spent on repairs | 2 819 537 cr |
Credits spent on fuel | 199 295 cr |
Credits spent on munitions | 991 142 cr |
Insurance claims | 12 |
Total claim costs | 74 362 227 cr |
Combat |
|
Bounties claimed | 1 250 |
Profit from bounties | 61 886 719 cr |
Combat bonds | 37 |
Profit from combat bonds | 1 562 388 cr |
Assassinations | 38 |
Profit from assassinations | 8 242 213 cr |
Highest single reward | 1 580 154 cr |
Skimmers killed | 194 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 1 172 674 cr |
Bounties received/earned | 189 |
Lifetime bounty value | 153 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 131 878 cr |
Commodities smuggled | 55 |
Average profit | 5 072 cr |
Highest single transaction | 90 412 cr |
Trading |
|
Market network | 71 |
Trading profit | 1 642 366 315 cr |
Commodities traded | 24 925 |
Average profit | 6 415 493 cr |
Highest single transaction | 164 822 336 cr |
Mining |
|
Profits from mining | 1 467 117 451 cr |
Minerals refined | 4 122 |
Materials collected | 10 297 |
Exploration |
|
Systems visited | 2 502 |
Profits from exploration | 605 556 759 cr |
Level 2 detailed scans | 21 414 |
Level 3 detailed scans | 21 414 |
Highest payout | 9 323 725 cr |
Total hyperspace distance | 103 310 ly |
Total hyperspace jumps | 3 326 |
Max distance from start | 12 123,23 ly |
Max distance from Sol | 12 082,88 ly |
Max distance from Colonia | 28 861,20 ly |
Approximate time played | 4W 1D 9H 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 416 |
Total delivered | 416 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 838 719 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 952 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 204 |
Grade 3 upgrades generated | 216 |
Grade 4 upgrades generated | 172 |
Grade 5 upgrades generated | 176 |
Multi-Crew |
|
Total time in multi-crew | 5H 47M 6S |
Time in gunner role | 35M 44S |