CMDR Dr Pillman profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4,416,731,030 cr |
Credits spent on ships | 1,051,468,973 cr |
Credits spent on outfitting | 2,362,425,153 cr |
Credits spent on repairs | 32,954,665 cr |
Credits spent on fuel | 686,789 cr |
Credits spent on munitions | 10,414,822 cr |
Insurance claims | 160 |
Total claim costs | 649,947,990 cr |
Combat |
|
Bounties claimed | 3,318 |
Profit from bounties | 585,584,586 cr |
Combat bonds | 2,681 |
Profit from combat bonds | 258,594,488 cr |
Assassinations | 150 |
Profit from assassinations | 135,840,843 cr |
Highest single reward | 2,232,885 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 332 |
Lifetime fines value | 629,283 cr |
Bounties received/earned | 393 |
Lifetime bounty value | 1,325,800 cr |
Highest bounty issued | 229,300 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 1,130,351 cr |
Commodities smuggled | 908 |
Average profit | 13,955 cr |
Highest single transaction | 154,269 cr |
Trading |
|
Market network | 445 |
Trading profit | 1,367,282,743 cr |
Commodities traded | 449,062 |
Average profit | 395,970 cr |
Highest single transaction | 29,783,232 cr |
Mining |
|
Profits from mining | 439,247,861 cr |
Minerals refined | 6,826 |
Materials collected | 63,227 |
Exploration |
|
Systems visited | 3,740 |
Profits from exploration | 426,995,097 cr |
Level 2 detailed scans | 31,584 |
Level 3 detailed scans | 31,583 |
Highest payout | 12,525,982 cr |
Total hyperspace distance | 230,150 ly |
Total hyperspace jumps | 10,187 |
Max distance from start | 6,026.82 ly |
Max distance from Sol | 6,006.66 ly |
Max distance from Colonia | 23,573.54 ly |
Approximate time played | 16W 3D 4H 40M |
Passengers |
|
Total bulk passengers delivered | 4,608 |
Total VIPs delivered | 332 |
Total delivered | 4,940 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 506 |
Total profit | 11,388,238 cr |
Total rescue transactions | 136 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 5,109 |
Grade 1 upgrades generated | 745 |
Grade 2 upgrades generated | 921 |
Grade 3 upgrades generated | 1,314 |
Grade 4 upgrades generated | 1,207 |
Grade 5 upgrades generated | 922 |
Crew |
|
Crew credits earned | 512,420,129 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 36 |
Multi-Crew |
|
Total time in multi-crew | 8H 33M 1S |
Time in gunner role | 2H 11M 56S |
Total credits accrued | 12,936 cr |