CMDR Dr Pillman profile
(Alliance Chieftain)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4 413 698 554 cr |
Credits spent on ships | 1 194 764 188 cr |
Credits spent on outfitting | 2 655 660 105 cr |
Credits spent on repairs | 34 812 786 cr |
Credits spent on fuel | 691 011 cr |
Credits spent on munitions | 10 724 641 cr |
Insurance claims | 165 |
Total claim costs | 671 686 951 cr |
Combat |
|
Bounties claimed | 3 318 |
Profit from bounties | 585 584 586 cr |
Combat bonds | 2 742 |
Profit from combat bonds | 290 214 488 cr |
Assassinations | 150 |
Profit from assassinations | 135 840 843 cr |
Highest single reward | 2 232 885 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 332 |
Lifetime fines value | 629 283 cr |
Bounties received/earned | 393 |
Lifetime bounty value | 1 325 800 cr |
Highest bounty issued | 229 300 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 1 130 351 cr |
Commodities smuggled | 908 |
Average profit | 13 955 cr |
Highest single transaction | 154 269 cr |
Trading |
|
Market network | 451 |
Trading profit | 1 370 189 627 cr |
Commodities traded | 449 103 |
Average profit | 394 754 cr |
Highest single transaction | 29 783 232 cr |
Mining |
|
Profits from mining | 439 247 861 cr |
Minerals refined | 6 826 |
Materials collected | 63 365 |
Exploration |
|
Systems visited | 3 761 |
Profits from exploration | 428 129 785 cr |
Level 2 detailed scans | 31 719 |
Level 3 detailed scans | 31 718 |
Highest payout | 12 525 982 cr |
Total hyperspace distance | 230 991 ly |
Total hyperspace jumps | 10 233 |
Max distance from start | 6 026,82 ly |
Max distance from Sol | 6 006,66 ly |
Max distance from Colonia | 23 573,54 ly |
Approximate time played | 16W 4D 4H 37M |
Passengers |
|
Total bulk passengers delivered | 4 608 |
Total VIPs delivered | 332 |
Total delivered | 4 940 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 510 |
Total profit | 11 615 372 cr |
Total rescue transactions | 139 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 5 114 |
Grade 1 upgrades generated | 747 |
Grade 2 upgrades generated | 923 |
Grade 3 upgrades generated | 1 315 |
Grade 4 upgrades generated | 1 207 |
Grade 5 upgrades generated | 922 |
Crew |
|
Crew credits earned | 515 667 235 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 39 |
Multi-Crew |
|
Total time in multi-crew | 9H 1M 12S |
Time in gunner role | 2H 11M 56S |
Time in fighter con role | 12M 6S |
Total credits accrued | 12 936 cr |