CMDR Dr Pillman profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 4,467,884,539 cr |
Credits spent on ships | 1,194,764,188 cr |
Credits spent on outfitting | 2,655,678,006 cr |
Credits spent on repairs | 35,536,707 cr |
Credits spent on fuel | 691,479 cr |
Credits spent on munitions | 11,044,739 cr |
Insurance claims | 166 |
Total claim costs | 675,225,887 cr |
Combat |
|
Bounties claimed | 3,318 |
Profit from bounties | 585,584,586 cr |
Combat bonds | 2,759 |
Profit from combat bonds | 350,579,488 cr |
Assassinations | 150 |
Profit from assassinations | 135,840,843 cr |
Highest single reward | 2,232,885 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 332 |
Lifetime fines value | 629,283 cr |
Bounties received/earned | 393 |
Lifetime bounty value | 1,325,800 cr |
Highest bounty issued | 229,300 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 1,195,999 cr |
Commodities smuggled | 913 |
Average profit | 14,071 cr |
Highest single transaction | 154,269 cr |
Trading |
|
Market network | 452 |
Trading profit | 1,371,176,308 cr |
Commodities traded | 449,124 |
Average profit | 394,356 cr |
Highest single transaction | 29,783,232 cr |
Mining |
|
Profits from mining | 439,247,861 cr |
Minerals refined | 6,826 |
Materials collected | 63,582 |
Exploration |
|
Systems visited | 3,796 |
Profits from exploration | 430,933,852 cr |
Level 2 detailed scans | 31,989 |
Level 3 detailed scans | 31,988 |
Highest payout | 12,525,982 cr |
Total hyperspace distance | 231,925 ly |
Total hyperspace jumps | 10,286 |
Max distance from start | 6,026.82 ly |
Max distance from Sol | 6,006.66 ly |
Max distance from Colonia | 23,573.54 ly |
Approximate time played | 16W 5D 3H 28M |
Passengers |
|
Total bulk passengers delivered | 4,608 |
Total VIPs delivered | 332 |
Total delivered | 4,940 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 510 |
Total profit | 11,615,372 cr |
Total rescue transactions | 139 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 5,114 |
Grade 1 upgrades generated | 747 |
Grade 2 upgrades generated | 923 |
Grade 3 upgrades generated | 1,315 |
Grade 4 upgrades generated | 1,207 |
Grade 5 upgrades generated | 922 |
Crew |
|
Crew credits earned | 521,481,455 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 39 |
Multi-Crew |
|
Total time in multi-crew | 9H 1M 12S |
Time in gunner role | 2H 11M 56S |
Time in fighter con role | 12M 6S |
Total credits accrued | 12,936 cr |