CMDR Q_Being profile
(Python Mk II)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 7,718,844,617 cr |
Credits spent on ships | 551,303,106 cr |
Credits spent on outfitting | 1,097,344,927 cr |
Credits spent on repairs | 8,690,423 cr |
Credits spent on fuel | 662,973 cr |
Credits spent on munitions | 1,225,032 cr |
Insurance claims | 2 |
Total claim costs | 81,089 cr |
Combat |
|
Bounties claimed | 3,643 |
Profit from bounties | 740,431,234 cr |
Combat bonds | 895 |
Profit from combat bonds | 56,813,914 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,953,405 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 457,115 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 98,500 cr |
Highest bounty issued | 73,900 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 22,505 cr |
Commodities smuggled | 1 |
Average profit | 22,505 cr |
Highest single transaction | 22,505 cr |
Trading |
|
Market network | 305 |
Trading profit | 7,077,917,939 cr |
Commodities traded | 432,635 |
Average profit | 3,227,505 cr |
Highest single transaction | 219,961,368 cr |
Mining |
|
Profits from mining | 659,827,646 cr |
Minerals refined | 12,018 |
Materials collected | 21,722 |
Exploration |
|
Systems visited | 4,108 |
Profits from exploration | 1,186,404,070 cr |
Level 2 detailed scans | 24,218 |
Level 3 detailed scans | 24,217 |
Highest payout | 20,916,731 cr |
Total hyperspace distance | 226,373 ly |
Total hyperspace jumps | 8,286 |
Max distance from start | 5,127.39 ly |
Max distance from Sol | 5,144.72 ly |
Max distance from Colonia | 23,708.96 ly |
Approximate time played | 11W 15H 30M |
Passengers |
|
Total bulk passengers delivered | 3,267 |
Total VIPs delivered | 9,233 |
Total delivered | 12,500 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 232,181 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,876 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 312 |
Grade 3 upgrades generated | 422 |
Grade 4 upgrades generated | 413 |
Grade 5 upgrades generated | 462 |
Crew |
|
Crew credits earned | 52,359,673 cr |
Crew hired | 1 |
Crew fired | 1 |