CMDR Q_Being profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8 085 734 751 cr |
Credits spent on ships | 551 303 106 cr |
Credits spent on outfitting | 1 104 228 444 cr |
Credits spent on repairs | 8 807 912 cr |
Credits spent on fuel | 679 711 cr |
Credits spent on munitions | 1 364 293 cr |
Insurance claims | 2 |
Total claim costs | 81 089 cr |
Combat |
|
Bounties claimed | 3 858 |
Profit from bounties | 807 620 785 cr |
Combat bonds | 895 |
Profit from combat bonds | 56 813 914 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 953 405 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 461 749 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 98 900 cr |
Highest bounty issued | 73 900 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 38 894 cr |
Commodities smuggled | 4 |
Average profit | 12 965 cr |
Highest single transaction | 22 505 cr |
Trading |
|
Market network | 309 |
Trading profit | 7 305 015 269 cr |
Commodities traded | 434 458 |
Average profit | 3 280 204 cr |
Highest single transaction | 219 961 368 cr |
Mining |
|
Profits from mining | 886 550 690 cr |
Minerals refined | 13 335 |
Materials collected | 25 052 |
Exploration |
|
Systems visited | 4 216 |
Profits from exploration | 1 192 093 747 cr |
Level 2 detailed scans | 24 495 |
Level 3 detailed scans | 24 494 |
Highest payout | 20 916 731 cr |
Total hyperspace distance | 233 252 ly |
Total hyperspace jumps | 8 472 |
Max distance from start | 5 127,39 ly |
Max distance from Sol | 5 144,72 ly |
Max distance from Colonia | 23 708,96 ly |
Approximate time played | 11W 2D 21H 6M |
Passengers |
|
Total bulk passengers delivered | 3 267 |
Total VIPs delivered | 9 233 |
Total delivered | 12 500 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 232 181 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 891 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 314 |
Grade 3 upgrades generated | 424 |
Grade 4 upgrades generated | 415 |
Grade 5 upgrades generated | 470 |
Crew |
|
Crew credits earned | 52 359 673 cr |
Crew hired | 1 |
Crew fired | 1 |