CMDR Vigilante of Light profile
(Alliance Chieftain)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 7,400,795,089 cr |
Credits spent on ships | 923,813,672 cr |
Credits spent on outfitting | 1,796,831,115 cr |
Credits spent on repairs | 9,988,433 cr |
Credits spent on fuel | 586,313 cr |
Credits spent on munitions | 863,076 cr |
Insurance claims | 28 |
Total claim costs | 112,625,639 cr |
Combat |
|
Bounties claimed | 104 |
Profit from bounties | 12,643,371 cr |
Combat bonds | 50 |
Profit from combat bonds | 289,420,391 cr |
Assassinations | 6 |
Profit from assassinations | 1,035,423 cr |
Highest single reward | 176,005 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 365,790 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 41,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 15 |
Trading profit | 373,230,382 cr |
Commodities traded | 34,834 |
Average profit | 4,976,405 cr |
Highest single transaction | 84,256,119 cr |
Mining |
|
Profits from mining | 677,742,102 cr |
Minerals refined | 1,436 |
Materials collected | 5,677 |
Exploration |
|
Systems visited | 4,907 |
Profits from exploration | 587,457,264 cr |
Level 2 detailed scans | 22,064 |
Level 3 detailed scans | 22,064 |
Highest payout | 7,891,225 cr |
Total hyperspace distance | 372,022 ly |
Total hyperspace jumps | 8,130 |
Max distance from start | 36,658.55 ly |
Max distance from Sol | 36,667.07 ly |
Max distance from Colonia | 28,350.11 ly |
Approximate time played | 4W 1D 15H 33M |
Passengers |
|
Total bulk passengers delivered | 2,250 |
Total VIPs delivered | 30,965 |
Total delivered | 33,215 |
Total ejected | 72 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 766 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 152 |
Grade 4 upgrades generated | 140 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 118,832,022 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 14M 14S |
Time in gunner role | 24S |
Time in fighter con role | 2M 38S |