CMDR Vigilante of Light profile
(Alliance Chieftain)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 7 400 795 089 cr |
Credits spent on ships | 923 813 672 cr |
Credits spent on outfitting | 1 796 831 115 cr |
Credits spent on repairs | 9 988 433 cr |
Credits spent on fuel | 586 313 cr |
Credits spent on munitions | 863 076 cr |
Insurance claims | 28 |
Total claim costs | 112 625 639 cr |
Combat |
|
Bounties claimed | 104 |
Profit from bounties | 12 643 371 cr |
Combat bonds | 50 |
Profit from combat bonds | 289 420 391 cr |
Assassinations | 6 |
Profit from assassinations | 1 035 423 cr |
Highest single reward | 176 005 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 365 790 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 41 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 15 |
Trading profit | 373 230 382 cr |
Commodities traded | 34 834 |
Average profit | 4 976 405 cr |
Highest single transaction | 84 256 119 cr |
Mining |
|
Profits from mining | 677 742 102 cr |
Minerals refined | 1 436 |
Materials collected | 5 677 |
Exploration |
|
Systems visited | 4 907 |
Profits from exploration | 587 457 264 cr |
Level 2 detailed scans | 22 064 |
Level 3 detailed scans | 22 064 |
Highest payout | 7 891 225 cr |
Total hyperspace distance | 372 022 ly |
Total hyperspace jumps | 8 130 |
Max distance from start | 36 658,55 ly |
Max distance from Sol | 36 667,07 ly |
Max distance from Colonia | 28 350,11 ly |
Approximate time played | 4W 1D 15H 33M |
Passengers |
|
Total bulk passengers delivered | 2 250 |
Total VIPs delivered | 30 965 |
Total delivered | 33 215 |
Total ejected | 72 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 766 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 152 |
Grade 4 upgrades generated | 140 |
Grade 5 upgrades generated | 144 |
Crew |
|
Crew credits earned | 118 832 022 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 14M 14S |
Time in gunner role | 24S |
Time in fighter con role | 2M 38S |