CMDR CP_Luiz profile

(Imperial Courier)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,295,725,836 cr |
Credits spent on ships | 1,131,430,864 cr |
Credits spent on outfitting | 2,130,215,013 cr |
Credits spent on repairs | 26,395,592 cr |
Credits spent on fuel | 340,188 cr |
Credits spent on munitions | 2,649,188 cr |
Insurance claims | 177 |
Total claim costs | 1,065,005,742 cr |
Combat |
|
Bounties claimed | 1,706 |
Profit from bounties | 310,706,019 cr |
Combat bonds | 3,051 |
Profit from combat bonds | 707,436,465 cr |
Assassinations | 18 |
Profit from assassinations | 9,496,150 cr |
Highest single reward | 2,145,526 cr |
Skimmers killed | 143 |
Crime |
|
Fines issued | 838 |
Lifetime fines value | 22,437,463 cr |
Bounties received/earned | 1,142 |
Lifetime bounty value | 2,108,900 cr |
Highest bounty issued | 391,900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 138,555 cr |
Commodities smuggled | 13 |
Average profit | 12,596 cr |
Highest single transaction | 38,316 cr |
Trading |
|
Market network | 65 |
Trading profit | 11,007,302,368 cr |
Commodities traded | 122,799 |
Average profit | 24,624,838 cr |
Highest single transaction | 323,923,160 cr |
Mining |
|
Profits from mining | 181,379,409 cr |
Minerals refined | 2,298 |
Materials collected | 20,623 |
Exploration |
|
Systems visited | 10,657 |
Profits from exploration | 1,390,142,324 cr |
Level 2 detailed scans | 69,285 |
Level 3 detailed scans | 69,285 |
Highest payout | 13,993,607 cr |
Total hyperspace distance | 654,611 ly |
Total hyperspace jumps | 13,963 |
Max distance from start | 26,050.77 ly |
Max distance from Sol | 26,078.56 ly |
Max distance from Colonia | 31,473.40 ly |
Approximate time played | 21W 10H 54M |
Passengers |
|
Total bulk passengers delivered | 3,443 |
Total VIPs delivered | 22 |
Total delivered | 3,465 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 481,595 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,818 |
Grade 1 upgrades generated | 427 |
Grade 2 upgrades generated | 421 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 314 |
Grade 5 upgrades generated | 264 |
Crew |
|
Crew credits earned | 1,584,382,024 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 29 |
Multi-Crew |
|
Total time in multi-crew | 3H 53S |