CMDR CP_Luiz profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 461 268 261 cr |
Credits spent on ships | 1 196 245 560 cr |
Credits spent on outfitting | 2 245 610 466 cr |
Credits spent on repairs | 28 544 882 cr |
Credits spent on fuel | 388 052 cr |
Credits spent on munitions | 2 995 878 cr |
Insurance claims | 192 |
Total claim costs | 1 139 938 646 cr |
Combat |
|
Bounties claimed | 1 918 |
Profit from bounties | 369 008 545 cr |
Combat bonds | 3 054 |
Profit from combat bonds | 711 986 465 cr |
Assassinations | 18 |
Profit from assassinations | 9 496 150 cr |
Highest single reward | 2 145 526 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 841 |
Lifetime fines value | 22 438 363 cr |
Bounties received/earned | 1 157 |
Lifetime bounty value | 2 123 900 cr |
Highest bounty issued | 391 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 138 555 cr |
Commodities smuggled | 13 |
Average profit | 12 596 cr |
Highest single transaction | 38 316 cr |
Trading |
|
Market network | 67 |
Trading profit | 11 106 997 164 cr |
Commodities traded | 123 101 |
Average profit | 23 236 396 cr |
Highest single transaction | 323 923 160 cr |
Mining |
|
Profits from mining | 181 379 409 cr |
Minerals refined | 2 373 |
Materials collected | 22 362 |
Exploration |
|
Systems visited | 11 300 |
Profits from exploration | 1 446 915 371 cr |
Level 2 detailed scans | 74 023 |
Level 3 detailed scans | 74 023 |
Highest payout | 13 993 607 cr |
Total hyperspace distance | 690 317 ly |
Total hyperspace jumps | 14 930 |
Max distance from start | 26 050,77 ly |
Max distance from Sol | 26 078,56 ly |
Max distance from Colonia | 31 473,40 ly |
Approximate time played | 22W 1D 23H 25M |
Passengers |
|
Total bulk passengers delivered | 3 443 |
Total VIPs delivered | 22 |
Total delivered | 3 465 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 481 595 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 979 |
Grade 1 upgrades generated | 444 |
Grade 2 upgrades generated | 437 |
Grade 3 upgrades generated | 424 |
Grade 4 upgrades generated | 362 |
Grade 5 upgrades generated | 312 |
Crew |
|
Crew credits earned | 1 856 842 200 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 31 |
Multi-Crew |
|
Total time in multi-crew | 3H 53S |