CMDR knock-knock profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,859,868,526 cr |
Credits spent on ships | 2,068,682,600 cr |
Credits spent on outfitting | 4,206,106,341 cr |
Credits spent on repairs | 17,484,002 cr |
Credits spent on fuel | 837,724 cr |
Credits spent on munitions | 3,514,097 cr |
Insurance claims | 40 |
Total claim costs | 271,606,354 cr |
Combat |
|
Bounties claimed | 4,882 |
Profit from bounties | 1,005,126,961 cr |
Combat bonds | 469 |
Profit from combat bonds | 95,293,165 cr |
Assassinations | 127 |
Profit from assassinations | 188,157,128 cr |
Highest single reward | 1,023,707 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 174 |
Lifetime fines value | 3,120,804 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 2,393,150 cr |
Highest bounty issued | 1,232,800 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 7,044,025 cr |
Commodities smuggled | 966 |
Average profit | 704,403 cr |
Highest single transaction | 6,279,096 cr |
Trading |
|
Market network | 283 |
Trading profit | 3,389,979,693 cr |
Commodities traded | 131,339 |
Average profit | 3,448,606 cr |
Highest single transaction | 134,596,849 cr |
Mining |
|
Profits from mining | 4,291,569,024 cr |
Minerals refined | 6,596 |
Materials collected | 18,725 |
Exploration |
|
Systems visited | 5,114 |
Profits from exploration | 398,459,994 cr |
Level 2 detailed scans | 34,032 |
Level 3 detailed scans | 34,029 |
Highest payout | 5,226,078 cr |
Total hyperspace distance | 216,644 ly |
Total hyperspace jumps | 7,384 |
Max distance from start | 22,061.91 ly |
Max distance from Sol | 22,080.82 ly |
Max distance from Colonia | 22,099.06 ly |
Approximate time played | 10W 1D 1H 37M |
Passengers |
|
Total bulk passengers delivered | 126 |
Total VIPs delivered | 1,276 |
Total delivered | 1,402 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 2,220,001 cr |
Total rescue transactions | 41 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 1,894 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 421 |
Grade 3 upgrades generated | 462 |
Grade 4 upgrades generated | 398 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 1,111,475,798 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 8 |