CMDR knock-knock profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 859 868 526 cr |
Credits spent on ships | 2 068 682 600 cr |
Credits spent on outfitting | 4 206 106 341 cr |
Credits spent on repairs | 17 484 002 cr |
Credits spent on fuel | 837 724 cr |
Credits spent on munitions | 3 514 097 cr |
Insurance claims | 40 |
Total claim costs | 271 606 354 cr |
Combat |
|
Bounties claimed | 4 882 |
Profit from bounties | 1 005 126 961 cr |
Combat bonds | 469 |
Profit from combat bonds | 95 293 165 cr |
Assassinations | 127 |
Profit from assassinations | 188 157 128 cr |
Highest single reward | 1 023 707 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 174 |
Lifetime fines value | 3 120 804 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 2 393 150 cr |
Highest bounty issued | 1 232 800 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 7 044 025 cr |
Commodities smuggled | 966 |
Average profit | 704 403 cr |
Highest single transaction | 6 279 096 cr |
Trading |
|
Market network | 283 |
Trading profit | 3 389 979 693 cr |
Commodities traded | 131 339 |
Average profit | 3 448 606 cr |
Highest single transaction | 134 596 849 cr |
Mining |
|
Profits from mining | 4 291 569 024 cr |
Minerals refined | 6 596 |
Materials collected | 18 725 |
Exploration |
|
Systems visited | 5 114 |
Profits from exploration | 398 459 994 cr |
Level 2 detailed scans | 34 032 |
Level 3 detailed scans | 34 029 |
Highest payout | 5 226 078 cr |
Total hyperspace distance | 216 644 ly |
Total hyperspace jumps | 7 384 |
Max distance from start | 22 061,91 ly |
Max distance from Sol | 22 080,82 ly |
Max distance from Colonia | 22 099,06 ly |
Approximate time played | 10W 1D 1H 37M |
Passengers |
|
Total bulk passengers delivered | 126 |
Total VIPs delivered | 1 276 |
Total delivered | 1 402 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 2 220 001 cr |
Total rescue transactions | 41 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 1 894 |
Grade 1 upgrades generated | 390 |
Grade 2 upgrades generated | 421 |
Grade 3 upgrades generated | 462 |
Grade 4 upgrades generated | 398 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 1 111 475 798 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 8 |