CMDR Thiamine profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,642,232,400 cr |
Credits spent on ships | 719,343,768 cr |
Credits spent on outfitting | 1,211,412,647 cr |
Credits spent on repairs | 3,203,658 cr |
Credits spent on fuel | 306,579 cr |
Credits spent on munitions | 283,990 cr |
Insurance claims | 50 |
Total claim costs | 50,547,557 cr |
Combat |
|
Bounties claimed | 4,068 |
Profit from bounties | 101,261,231 cr |
Combat bonds | 75 |
Profit from combat bonds | 3,925,169 cr |
Assassinations | 13 |
Profit from assassinations | 9,171,435 cr |
Highest single reward | 1,090,385 cr |
Skimmers killed | 251 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 445,140 cr |
Bounties received/earned | 229 |
Lifetime bounty value | 245,525 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 14,165 cr |
Commodities smuggled | 78 |
Average profit | 2,024 cr |
Highest single transaction | 7,526 cr |
Trading |
|
Market network | 117 |
Trading profit | 3,162,737,399 cr |
Commodities traded | 18,491 |
Average profit | 8,665,034 cr |
Highest single transaction | 334,718,160 cr |
Mining |
|
Profits from mining | 1,291,652,824 cr |
Minerals refined | 1,851 |
Materials collected | 16,033 |
Exploration |
|
Systems visited | 4,796 |
Profits from exploration | 1,364,432,825 cr |
Level 2 detailed scans | 34,860 |
Level 3 detailed scans | 34,403 |
Highest payout | 32,392,334 cr |
Total hyperspace distance | 233,806 ly |
Total hyperspace jumps | 7,392 |
Max distance from start | 29,602.58 ly |
Approximate time played | 7W 1D 17H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 19,086 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 727 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 194 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 44 |
Multi-Crew |
|
Total time in multi-crew | 7H 2M 18S |
Time in gunner role | 24M 40S |