CMDR Thiamine profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 642 232 400 cr |
Credits spent on ships | 719 343 768 cr |
Credits spent on outfitting | 1 211 412 647 cr |
Credits spent on repairs | 3 203 658 cr |
Credits spent on fuel | 306 579 cr |
Credits spent on munitions | 283 990 cr |
Insurance claims | 50 |
Total claim costs | 50 547 557 cr |
Combat |
|
Bounties claimed | 4 068 |
Profit from bounties | 101 261 231 cr |
Combat bonds | 75 |
Profit from combat bonds | 3 925 169 cr |
Assassinations | 13 |
Profit from assassinations | 9 171 435 cr |
Highest single reward | 1 090 385 cr |
Skimmers killed | 251 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 445 140 cr |
Bounties received/earned | 229 |
Lifetime bounty value | 245 525 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 14 165 cr |
Commodities smuggled | 78 |
Average profit | 2 024 cr |
Highest single transaction | 7 526 cr |
Trading |
|
Market network | 117 |
Trading profit | 3 162 737 399 cr |
Commodities traded | 18 491 |
Average profit | 8 665 034 cr |
Highest single transaction | 334 718 160 cr |
Mining |
|
Profits from mining | 1 291 652 824 cr |
Minerals refined | 1 851 |
Materials collected | 16 033 |
Exploration |
|
Systems visited | 4 796 |
Profits from exploration | 1 364 432 825 cr |
Level 2 detailed scans | 34 860 |
Level 3 detailed scans | 34 403 |
Highest payout | 32 392 334 cr |
Total hyperspace distance | 233 806 ly |
Total hyperspace jumps | 7 392 |
Max distance from start | 29 602,58 ly |
Approximate time played | 7W 1D 17H 42M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 19 086 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 727 |
Grade 1 upgrades generated | 189 |
Grade 2 upgrades generated | 185 |
Grade 3 upgrades generated | 194 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 44 |
Multi-Crew |
|
Total time in multi-crew | 7H 2M 18S |
Time in gunner role | 24M 40S |