CMDR LeBonk profile
(Diamondback Explorer)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 9,353,174,450 cr |
Credits spent on ships | 316,713,845 cr |
Credits spent on outfitting | 644,992,750 cr |
Credits spent on repairs | 9,425,333 cr |
Credits spent on fuel | 99,602 cr |
Credits spent on munitions | 838,519 cr |
Insurance claims | 16 |
Total claim costs | 41,558,491 cr |
Combat |
|
Bounties claimed | 1,697 |
Profit from bounties | 64,550,334 cr |
Combat bonds | 4,525 |
Profit from combat bonds | 311,177,449 cr |
Assassinations | 13 |
Profit from assassinations | 2,076,482 cr |
Highest single reward | 1,704,000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 137 |
Lifetime fines value | 192,210 cr |
Bounties received/earned | 217 |
Lifetime bounty value | 319,550 cr |
Highest bounty issued | 85,600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 121,509 cr |
Commodities smuggled | 21 |
Average profit | 11,046 cr |
Highest single transaction | 29,920 cr |
Trading |
|
Market network | 122 |
Trading profit | 82,912,149 cr |
Commodities traded | 1,658 |
Average profit | 225,305 cr |
Highest single transaction | 45,178,614 cr |
Mining |
|
Profits from mining | 2,100,079 cr |
Minerals refined | 117 |
Materials collected | 66,812 |
Exploration |
|
Systems visited | 8,156 |
Profits from exploration | 1,064,303,498 cr |
Level 2 detailed scans | 78,762 |
Level 3 detailed scans | 78,759 |
Highest payout | 10,266,126 cr |
Total hyperspace distance | 436,755 ly |
Total hyperspace jumps | 9,809 |
Max distance from start | 22,801.86 ly |
Max distance from Sol | 22,820.50 ly |
Max distance from Colonia | 27,642.49 ly |
Approximate time played | 12W 6D 12H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 154 |
Total profit | 3,474,660 cr |
Total rescue transactions | 70 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,688 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 225 |
Grade 3 upgrades generated | 346 |
Grade 4 upgrades generated | 310 |
Grade 5 upgrades generated | 626 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 57S |
Time in gunner role | 12M 11S |