CMDR LeBonk profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 10 350 980 139 cr |
Credits spent on ships | 445 679 539 cr |
Credits spent on outfitting | 885 115 833 cr |
Credits spent on repairs | 9 608 790 cr |
Credits spent on fuel | 110 338 cr |
Credits spent on munitions | 928 957 cr |
Insurance claims | 16 |
Total claim costs | 41 558 491 cr |
Combat |
|
Bounties claimed | 1 734 |
Profit from bounties | 70 834 644 cr |
Combat bonds | 4 680 |
Profit from combat bonds | 326 539 162 cr |
Assassinations | 14 |
Profit from assassinations | 5 462 102 cr |
Highest single reward | 1 704 000 cr |
Skimmers killed | 228 |
Crime |
|
Fines issued | 139 |
Lifetime fines value | 193 010 cr |
Bounties received/earned | 219 |
Lifetime bounty value | 324 950 cr |
Highest bounty issued | 85 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 125 907 cr |
Commodities smuggled | 22 |
Average profit | 10 492 cr |
Highest single transaction | 29 920 cr |
Trading |
|
Market network | 126 |
Trading profit | 83 867 375 cr |
Commodities traded | 1 678 |
Average profit | 221 286 cr |
Highest single transaction | 45 178 614 cr |
Mining |
|
Profits from mining | 2 100 079 cr |
Minerals refined | 117 |
Materials collected | 72 867 |
Exploration |
|
Systems visited | 8 295 |
Profits from exploration | 1 070 134 254 cr |
Level 2 detailed scans | 80 107 |
Level 3 detailed scans | 80 104 |
Highest payout | 10 266 126 cr |
Total hyperspace distance | 447 825 ly |
Total hyperspace jumps | 10 197 |
Max distance from start | 22 801,86 ly |
Max distance from Sol | 22 820,50 ly |
Max distance from Colonia | 27 642,49 ly |
Approximate time played | 13W 4D 19H 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 155 |
Total profit | 3 624 374 cr |
Total rescue transactions | 71 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 2 046 |
Grade 1 upgrades generated | 213 |
Grade 2 upgrades generated | 274 |
Grade 3 upgrades generated | 425 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 766 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 57S |
Time in gunner role | 12M 11S |