CMDR Ataxia_Plight profile
(Krait Phantom)
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 3,578,331,706 cr |
Credits spent on ships | 647,574,295 cr |
Credits spent on outfitting | 1,309,980,503 cr |
Credits spent on repairs | 1,539,950 cr |
Credits spent on fuel | 141,086 cr |
Credits spent on munitions | 552,032 cr |
Insurance claims | 12 |
Total claim costs | 75,286,239 cr |
Combat |
|
Bounties claimed | 197 |
Profit from bounties | 34,849,142 cr |
Combat bonds | 21 |
Profit from combat bonds | 2,011,295 cr |
Assassinations | 12 |
Profit from assassinations | 4,653,627 cr |
Highest single reward | 209,110 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 8,500 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 362,450 cr |
Highest bounty issued | 264,500 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 404,176 cr |
Commodities smuggled | 63 |
Average profit | 14,969 cr |
Highest single transaction | 139,830 cr |
Trading |
|
Market network | 52 |
Trading profit | 25,631,930 cr |
Commodities traded | 3,052 |
Average profit | 226,831 cr |
Highest single transaction | 9,871,688 cr |
Mining |
|
Profits from mining | 1,738,783 cr |
Minerals refined | 57 |
Materials collected | 7,780 |
Exploration |
|
Systems visited | 2,286 |
Profits from exploration | 418,411,221 cr |
Level 2 detailed scans | 12,833 |
Level 3 detailed scans | 12,832 |
Highest payout | 8,174,758 cr |
Total hyperspace distance | 118,521 ly |
Total hyperspace jumps | 3,017 |
Max distance from start | 12,127.21 ly |
Max distance from Sol | 12,087.00 ly |
Max distance from Colonia | 27,249.69 ly |
Approximate time played | 5W 2D 15H 45M |
Passengers |
|
Total bulk passengers delivered | 102 |
Total VIPs delivered | 4,276 |
Total delivered | 4,378 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 75,517 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 818 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 222 |
Grade 3 upgrades generated | 269 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 36 |