CMDR Ataxia_Plight profile
(Krait Phantom)
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 3 578 331 706 cr |
Credits spent on ships | 647 574 295 cr |
Credits spent on outfitting | 1 309 980 503 cr |
Credits spent on repairs | 1 539 950 cr |
Credits spent on fuel | 141 086 cr |
Credits spent on munitions | 552 032 cr |
Insurance claims | 12 |
Total claim costs | 75 286 239 cr |
Combat |
|
Bounties claimed | 197 |
Profit from bounties | 34 849 142 cr |
Combat bonds | 21 |
Profit from combat bonds | 2 011 295 cr |
Assassinations | 12 |
Profit from assassinations | 4 653 627 cr |
Highest single reward | 209 110 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 8 500 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 362 450 cr |
Highest bounty issued | 264 500 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 404 176 cr |
Commodities smuggled | 63 |
Average profit | 14 969 cr |
Highest single transaction | 139 830 cr |
Trading |
|
Market network | 52 |
Trading profit | 25 631 930 cr |
Commodities traded | 3 052 |
Average profit | 226 831 cr |
Highest single transaction | 9 871 688 cr |
Mining |
|
Profits from mining | 1 738 783 cr |
Minerals refined | 57 |
Materials collected | 7 780 |
Exploration |
|
Systems visited | 2 286 |
Profits from exploration | 418 411 221 cr |
Level 2 detailed scans | 12 833 |
Level 3 detailed scans | 12 832 |
Highest payout | 8 174 758 cr |
Total hyperspace distance | 118 521 ly |
Total hyperspace jumps | 3 017 |
Max distance from start | 12 127,21 ly |
Max distance from Sol | 12 087,00 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 5W 2D 15H 45M |
Passengers |
|
Total bulk passengers delivered | 102 |
Total VIPs delivered | 4 276 |
Total delivered | 4 378 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 75 517 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 818 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 222 |
Grade 3 upgrades generated | 269 |
Grade 4 upgrades generated | 91 |
Grade 5 upgrades generated | 36 |