CMDR Galadrim profile
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 2,911,240,669 cr |
Credits spent on ships | 932,038,757 cr |
Credits spent on outfitting | 1,826,512,228 cr |
Credits spent on repairs | 7,674,294 cr |
Credits spent on fuel | 233,625 cr |
Credits spent on munitions | 1,316,933 cr |
Insurance claims | 39 |
Total claim costs | 125,277,873 cr |
Combat |
|
Bounties claimed | 706 |
Profit from bounties | 28,543,790 cr |
Combat bonds | 674 |
Profit from combat bonds | 53,247,979 cr |
Assassinations | 60 |
Profit from assassinations | 20,374,015 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 322,849 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 324,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1,272,462 cr |
Commodities smuggled | 592 |
Average profit | 53,019 cr |
Highest single transaction | 1,188,960 cr |
Trading |
|
Market network | 84 |
Trading profit | 2,265,299,646 cr |
Commodities traded | 69,047 |
Average profit | 4,356,345 cr |
Highest single transaction | 758,533,560 cr |
Mining |
|
Profits from mining | 2,100,855,833 cr |
Minerals refined | 4,458 |
Materials collected | 11,780 |
Exploration |
|
Systems visited | 4,894 |
Profits from exploration | 141,975,857 cr |
Level 2 detailed scans | 5,893 |
Level 3 detailed scans | 13,110 |
Highest payout | 8,005,477 cr |
Total hyperspace distance | 220,802 ly |
Total hyperspace jumps | 6,113 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 13,999.98 ly |
Max distance from Colonia | 23,672.41 ly |
Approximate time played | 5W 7H 34M |
Passengers |
|
Total bulk passengers delivered | 175 |
Total VIPs delivered | 53 |
Total delivered | 228 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 35,844 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 843 |
Grade 1 upgrades generated | 322 |
Grade 2 upgrades generated | 196 |
Grade 3 upgrades generated | 192 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 176,132,151 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15H 13M 54S |
Time in gunner role | 29M 38S |
Time in fighter con role | 50M 48S |
Total credits accrued | 2,377,508 cr |