CMDR Galadrim profile
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 2 911 240 669 cr |
Credits spent on ships | 932 038 757 cr |
Credits spent on outfitting | 1 826 512 228 cr |
Credits spent on repairs | 7 674 294 cr |
Credits spent on fuel | 233 625 cr |
Credits spent on munitions | 1 316 933 cr |
Insurance claims | 39 |
Total claim costs | 125 277 873 cr |
Combat |
|
Bounties claimed | 706 |
Profit from bounties | 28 543 790 cr |
Combat bonds | 674 |
Profit from combat bonds | 53 247 979 cr |
Assassinations | 60 |
Profit from assassinations | 20 374 015 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 322 849 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 324 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 272 462 cr |
Commodities smuggled | 592 |
Average profit | 53 019 cr |
Highest single transaction | 1 188 960 cr |
Trading |
|
Market network | 84 |
Trading profit | 2 265 299 646 cr |
Commodities traded | 69 047 |
Average profit | 4 356 345 cr |
Highest single transaction | 758 533 560 cr |
Mining |
|
Profits from mining | 2 100 855 833 cr |
Minerals refined | 4 458 |
Materials collected | 11 780 |
Exploration |
|
Systems visited | 4 894 |
Profits from exploration | 141 975 857 cr |
Level 2 detailed scans | 5 893 |
Level 3 detailed scans | 13 110 |
Highest payout | 8 005 477 cr |
Total hyperspace distance | 220 802 ly |
Total hyperspace jumps | 6 113 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 13 999,98 ly |
Max distance from Colonia | 23 672,41 ly |
Approximate time played | 5W 7H 34M |
Passengers |
|
Total bulk passengers delivered | 175 |
Total VIPs delivered | 53 |
Total delivered | 228 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 35 844 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 843 |
Grade 1 upgrades generated | 322 |
Grade 2 upgrades generated | 196 |
Grade 3 upgrades generated | 192 |
Grade 4 upgrades generated | 98 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 176 132 151 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15H 13M 54S |
Time in gunner role | 29M 38S |
Time in fighter con role | 50M 48S |
Total credits accrued | 2 377 508 cr |