CMDR Crasg profile
(Type-9 Heavy)
Federation: Warrant Officer
Empire: Master
Balance |
|
---|---|
Current assets | 15,309,863,056 cr |
Credits spent on ships | 796,961,454 cr |
Credits spent on outfitting | 940,502,572 cr |
Credits spent on repairs | 7,949,123 cr |
Credits spent on fuel | 317,171 cr |
Credits spent on munitions | 700,861 cr |
Insurance claims | 43 |
Total claim costs | 69,382,241 cr |
Combat |
|
Bounties claimed | 929 |
Profit from bounties | 204,871,259 cr |
Combat bonds | 285 |
Profit from combat bonds | 19,937,695 cr |
Assassinations | 5 |
Profit from assassinations | 4,689,740 cr |
Highest single reward | 1,457,300 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 16,800 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 21,700 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 2,805,090,700 cr |
Commodities traded | 57,161 |
Average profit | 18,826,112 cr |
Highest single transaction | 950,178,304 cr |
Mining |
|
Profits from mining | 360,905,117 cr |
Minerals refined | 1,088 |
Materials collected | 4,777 |
Exploration |
|
Systems visited | 2,897 |
Profits from exploration | 121,594,287 cr |
Level 2 detailed scans | 6,611 |
Level 3 detailed scans | 6,611 |
Highest payout | 6,920,284 cr |
Total hyperspace distance | 144,593 ly |
Total hyperspace jumps | 3,994 |
Max distance from start | 16,523.99 ly |
Max distance from Sol | 16,627.51 ly |
Max distance from Colonia | 23,645.79 ly |
Approximate time played | 5W 6D 21H 53M |
Passengers |
|
Total bulk passengers delivered | 25 |
Total VIPs delivered | 11 |
Total delivered | 36 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 533 |
Grade 1 upgrades generated | 148 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 177 |
Grade 4 upgrades generated | 64 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 364,729,802 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 9H 52M 24S |
Time in gunner role | 4M 32S |
Time in fighter con role | 14M 10S |
Total credits accrued | 2,409,266 cr |