CMDR Adrasid profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12,398,106,464 cr |
Credits spent on ships | 1,174,103,147 cr |
Credits spent on outfitting | 3,542,139,333 cr |
Credits spent on repairs | 15,705,741 cr |
Credits spent on fuel | 359,789 cr |
Credits spent on munitions | 690,817 cr |
Insurance claims | 9 |
Total claim costs | 108,577,705 cr |
Combat |
|
Bounties claimed | 938 |
Profit from bounties | 150,245,293 cr |
Combat bonds | 166 |
Profit from combat bonds | 105,630,000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,605,400 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 124,911 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 375,800 cr |
Highest bounty issued | 348,200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,866 cr |
Commodities smuggled | 5 |
Average profit | 1,773 cr |
Highest single transaction | 2,634 cr |
Trading |
|
Market network | 30 |
Trading profit | 7,996,620,589 cr |
Commodities traded | 60,583 |
Average profit | 57,529,645 cr |
Highest single transaction | 490,382,080 cr |
Mining |
|
Profits from mining | 5,098,898,006 cr |
Minerals refined | 6,931 |
Materials collected | 10,263 |
Exploration |
|
Systems visited | 3,096 |
Profits from exploration | 231,617,209 cr |
Level 2 detailed scans | 8,731 |
Level 3 detailed scans | 8,730 |
Highest payout | 11,183,390 cr |
Total hyperspace distance | 334,975 ly |
Total hyperspace jumps | 4,769 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 4W 2D 22H 19M |
Passengers |
|
Total bulk passengers delivered | 848 |
Total VIPs delivered | 5,488 |
Total delivered | 6,336 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,673 |
Grade 1 upgrades generated | 314 |
Grade 2 upgrades generated | 349 |
Grade 3 upgrades generated | 517 |
Grade 4 upgrades generated | 241 |
Grade 5 upgrades generated | 252 |
Crew |
|
Crew credits earned | 224,869,198 cr |
Crew hired | 11 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 29M 13S |
Time in gunner role | 6M 48S |