CMDR XenialXylomancer profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,123,812,189 cr |
Credits spent on ships | 3,175,875,957 cr |
Credits spent on outfitting | 3,871,362,401 cr |
Credits spent on repairs | 60,942,775 cr |
Credits spent on fuel | 555,455 cr |
Credits spent on munitions | 2,446,310 cr |
Insurance claims | 213 |
Total claim costs | 883,530,094 cr |
Combat |
|
Bounties claimed | 1,176 |
Profit from bounties | 265,368,384 cr |
Combat bonds | 699 |
Profit from combat bonds | 389,480,230 cr |
Assassinations | 537 |
Profit from assassinations | 626,768,419 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 282 |
Lifetime fines value | 231,130 cr |
Bounties received/earned | 574 |
Lifetime bounty value | 490,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 69,174,352 cr |
Commodities smuggled | 310 |
Average profit | 9,882,050 cr |
Highest single transaction | 25,157,216 cr |
Trading |
|
Market network | 54 |
Trading profit | 2,355,948,683 cr |
Commodities traded | 94,580 |
Average profit | 11,838,938 cr |
Highest single transaction | 193,649,776 cr |
Mining |
|
Profits from mining | 3,388,428,990 cr |
Minerals refined | 8,256 |
Materials collected | 10,633 |
Exploration |
|
Systems visited | 7,766 |
Profits from exploration | 795,094,664 cr |
Level 2 detailed scans | 36,757 |
Level 3 detailed scans | 36,757 |
Highest payout | 12,961,941 cr |
Total hyperspace distance | 555,110 ly |
Total hyperspace jumps | 11,665 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 57,115.91 ly |
Max distance from Colonia | 42,078.77 ly |
Approximate time played | 19W 2D 20H 28M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2,102 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 700 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 152 |
Grade 5 upgrades generated | 137 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 35S |