CMDR XenialXylomancer profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 123 812 189 cr |
Credits spent on ships | 3 175 875 957 cr |
Credits spent on outfitting | 3 871 362 401 cr |
Credits spent on repairs | 60 942 775 cr |
Credits spent on fuel | 555 455 cr |
Credits spent on munitions | 2 446 310 cr |
Insurance claims | 213 |
Total claim costs | 883 530 094 cr |
Combat |
|
Bounties claimed | 1 176 |
Profit from bounties | 265 368 384 cr |
Combat bonds | 699 |
Profit from combat bonds | 389 480 230 cr |
Assassinations | 537 |
Profit from assassinations | 626 768 419 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 282 |
Lifetime fines value | 231 130 cr |
Bounties received/earned | 574 |
Lifetime bounty value | 490 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 69 174 352 cr |
Commodities smuggled | 310 |
Average profit | 9 882 050 cr |
Highest single transaction | 25 157 216 cr |
Trading |
|
Market network | 54 |
Trading profit | 2 355 948 683 cr |
Commodities traded | 94 580 |
Average profit | 11 838 938 cr |
Highest single transaction | 193 649 776 cr |
Mining |
|
Profits from mining | 3 388 428 990 cr |
Minerals refined | 8 256 |
Materials collected | 10 633 |
Exploration |
|
Systems visited | 7 766 |
Profits from exploration | 795 094 664 cr |
Level 2 detailed scans | 36 757 |
Level 3 detailed scans | 36 757 |
Highest payout | 12 961 941 cr |
Total hyperspace distance | 555 110 ly |
Total hyperspace jumps | 11 665 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 57 115,91 ly |
Max distance from Colonia | 42 078,77 ly |
Approximate time played | 19W 2D 20H 28M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 102 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 700 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 152 |
Grade 5 upgrades generated | 137 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 35S |