CMDR Soap_282 profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1,616,462,178 cr |
Credits spent on ships | 415,586,881 cr |
Credits spent on outfitting | 1,173,373,214 cr |
Credits spent on repairs | 10,009,385 cr |
Credits spent on fuel | 140,045 cr |
Credits spent on munitions | 707,397 cr |
Insurance claims | 22 |
Total claim costs | 222,261,663 cr |
Combat |
|
Bounties claimed | 80 |
Profit from bounties | 15,048,193 cr |
Combat bonds | 40 |
Profit from combat bonds | 8,199,206 cr |
Assassinations | 21 |
Profit from assassinations | 12,955,008 cr |
Highest single reward | 608,590 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 14,900 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 45,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 159,665 cr |
Commodities smuggled | 7 |
Average profit | 39,916 cr |
Highest single transaction | 75,216 cr |
Trading |
|
Market network | 14 |
Trading profit | 2,318,407 cr |
Commodities traded | 4,243 |
Average profit | 38,640 cr |
Highest single transaction | 14,037,160 cr |
Mining |
|
Profits from mining | 14,163,816 cr |
Minerals refined | 173 |
Materials collected | 3,841 |
Exploration |
|
Systems visited | 3,056 |
Profits from exploration | 240,442,389 cr |
Level 2 detailed scans | 14,860 |
Level 3 detailed scans | 14,859 |
Highest payout | 4,976,983 cr |
Total hyperspace distance | 160,410 ly |
Total hyperspace jumps | 3,726 |
Max distance from start | 26,175.46 ly |
Max distance from Sol | 26,204.54 ly |
Max distance from Colonia | 24,636.54 ly |
Approximate time played | 3W 1D 12H 34M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 576 |
Total delivered | 576 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 317,770 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 185 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 15 |
Multi-Crew |
|
Total time in multi-crew | 13H 21M 18S |
Time in gunner role | 4M 57S |
Time in fighter con role | 14M 36S |