CMDR ShadowLp174 profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,831,857,994 cr |
Credits spent on ships | 570,438,055 cr |
Credits spent on outfitting | 1,417,626,566 cr |
Credits spent on repairs | 12,604,512 cr |
Credits spent on fuel | 259,437 cr |
Credits spent on munitions | 2,681,413 cr |
Insurance claims | 32 |
Total claim costs | 171,807,503 cr |
Combat |
|
Bounties claimed | 3,376 |
Profit from bounties | 644,444,850 cr |
Combat bonds | 278 |
Profit from combat bonds | 18,216,829 cr |
Assassinations | 547 |
Profit from assassinations | 286,397,703 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 64,700 cr |
Bounties received/earned | 195 |
Lifetime bounty value | 482,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 18 |
Trading profit | 9,630,343 cr |
Commodities traded | 430 |
Average profit | 166,040 cr |
Highest single transaction | 7,249,680 cr |
Mining |
|
Profits from mining | 9,471,387 cr |
Minerals refined | 313 |
Materials collected | 4,273 |
Exploration |
|
Systems visited | 3,081 |
Profits from exploration | 187,276,891 cr |
Level 2 detailed scans | 13,248 |
Level 3 detailed scans | 13,248 |
Highest payout | 3,686,746 cr |
Total hyperspace distance | 142,157 ly |
Total hyperspace jumps | 5,238 |
Max distance from start | 16,647.57 ly |
Max distance from Sol | 16,675.31 ly |
Max distance from Colonia | 27,258.95 ly |
Approximate time played | 9W 22H 3M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 92,857 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 221 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 3,256,075,086 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 10H 32M 28S |
Time in gunner role | 19S |