CMDR ShadowLp174 profile
Profile

Distances submitted:
0
Systems visited:
4 150
Systems discovered first:
1 004
Balance:
6 086 234 595 Cr
Ranks
Gladiator
Elite I
Federation: Vice Admiral
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 15 338 811 924 cr |
Credits spent on ships | 1 241 197 253 cr |
Credits spent on outfitting | 2 853 512 243 cr |
Credits spent on repairs | 24 394 200 cr |
Credits spent on fuel | 490 793 cr |
Credits spent on munitions | 3 962 782 cr |
Insurance claims | 48 |
Total claim costs | 359 566 413 cr |
Combat |
|
Bounties claimed | 5 186 |
Profit from bounties | 874 996 295 cr |
Combat bonds | 1 156 |
Profit from combat bonds | 169 585 864 cr |
Assassinations | 593 |
Profit from assassinations | 324 496 792 cr |
Highest single reward | 1 006 966 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 187 |
Lifetime fines value | 73 900 cr |
Bounties received/earned | 269 |
Lifetime bounty value | 629 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 33 |
Trading profit | 1 473 610 856 cr |
Commodities traded | 31 465 |
Average profit | 11 423 340 cr |
Highest single transaction | 56 768 400 cr |
Mining |
|
Profits from mining | 9 471 387 cr |
Minerals refined | 313 |
Materials collected | 8 038 |
Exploration |
|
Systems visited | 3 638 |
Profits from exploration | 200 632 847 cr |
Level 2 detailed scans | 15 385 |
Level 3 detailed scans | 15 385 |
Highest payout | 3 686 746 cr |
Total hyperspace distance | 184 527 ly |
Total hyperspace jumps | 6 886 |
Max distance from start | 16 647,57 ly |
Max distance from Sol | 16 675,31 ly |
Max distance from Colonia | 27 258,95 ly |
Approximate time played | 12W 5D 21H 58M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 853 635 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 828 |
Grade 1 upgrades generated | 180 |
Grade 2 upgrades generated | 169 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 166 |
Grade 5 upgrades generated | 143 |
Crew |
|
Crew credits earned | 3 713 507 640 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 20H 33M 25S |
Time in gunner role | 19S |