CMDR TornadoGc profile
(Anaconda)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 11,251,086,550 cr |
Credits spent on ships | 189,277,340 cr |
Credits spent on outfitting | 526,436,709 cr |
Credits spent on repairs | 7,153,960 cr |
Credits spent on fuel | 143,009 cr |
Credits spent on munitions | 297,567 cr |
Insurance claims | 17 |
Total claim costs | 158,036,082 cr |
Combat |
|
Bounties claimed | 213 |
Profit from bounties | 50,413,980 cr |
Combat bonds | 936 |
Profit from combat bonds | 72,959,501 cr |
Assassinations | 8 |
Profit from assassinations | 5,601,374 cr |
Highest single reward | 1,844,639 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 128,771 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 10,950 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 36 |
Trading profit | 236,304,821 cr |
Commodities traded | 59,188 |
Average profit | 856,177 cr |
Highest single transaction | 8,846,968 cr |
Mining |
|
Profits from mining | 816,554,332 cr |
Minerals refined | 0 |
Materials collected | 11,711 |
Exploration |
|
Systems visited | 1,047 |
Profits from exploration | 233,553,379 cr |
Level 2 detailed scans | 12,663 |
Level 3 detailed scans | 12,663 |
Highest payout | 8,913,484 cr |
Total hyperspace distance | 50,175 ly |
Total hyperspace jumps | 2,047 |
Max distance from start | 22,457.34 ly |
Max distance from Sol | 22,461.76 ly |
Max distance from Colonia | 42,977.31 ly |
Approximate time played | 3W 3D 4H |
Passengers |
|
Total bulk passengers delivered | 5,075 |
Total VIPs delivered | 4 |
Total delivered | 5,079 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 173 |
Total profit | 3,619,963 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 244 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 44 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 50 |