CMDR Billy No Mates profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 8,115,635,751 cr |
Credits spent on ships | 778,048,437 cr |
Credits spent on outfitting | 2,311,671,096 cr |
Credits spent on repairs | 2,734,640 cr |
Credits spent on fuel | 149,380 cr |
Credits spent on munitions | 219,760 cr |
Insurance claims | 6 |
Total claim costs | 55,288,889 cr |
Combat |
|
Bounties claimed | 258 |
Profit from bounties | 30,936,538 cr |
Combat bonds | 1 |
Profit from combat bonds | 4,500,000 cr |
Assassinations | 2 |
Profit from assassinations | 98,045 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3,900 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 17,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 28 |
Trading profit | 1,035,014,403 cr |
Commodities traded | 8,453 |
Average profit | 16,428,800 cr |
Highest single transaction | 87,641,088 cr |
Mining |
|
Profits from mining | 248,085,632 cr |
Minerals refined | 675 |
Materials collected | 6,622 |
Exploration |
|
Systems visited | 2,616 |
Profits from exploration | 514,518,703 cr |
Level 2 detailed scans | 12,920 |
Level 3 detailed scans | 12,919 |
Highest payout | 11,828,979 cr |
Total hyperspace distance | 130,509 ly |
Total hyperspace jumps | 2,994 |
Max distance from start | 21,957.84 ly |
Max distance from Sol | 22,089.98 ly |
Max distance from Colonia | 26,838.01 ly |
Approximate time played | 5W 6D 19H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 29 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 233,853 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,070 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 245 |
Grade 3 upgrades generated | 328 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 124 |
Crew |
|
Crew credits earned | 64,469,038 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |