CMDR Billy No Mates profile
(Anaconda)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 8 115 635 751 cr |
Credits spent on ships | 778 048 437 cr |
Credits spent on outfitting | 2 311 671 096 cr |
Credits spent on repairs | 2 734 640 cr |
Credits spent on fuel | 149 380 cr |
Credits spent on munitions | 219 760 cr |
Insurance claims | 6 |
Total claim costs | 55 288 889 cr |
Combat |
|
Bounties claimed | 258 |
Profit from bounties | 30 936 538 cr |
Combat bonds | 1 |
Profit from combat bonds | 4 500 000 cr |
Assassinations | 2 |
Profit from assassinations | 98 045 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 3 900 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 17 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 28 |
Trading profit | 1 035 014 403 cr |
Commodities traded | 8 453 |
Average profit | 16 428 800 cr |
Highest single transaction | 87 641 088 cr |
Mining |
|
Profits from mining | 248 085 632 cr |
Minerals refined | 675 |
Materials collected | 6 622 |
Exploration |
|
Systems visited | 2 616 |
Profits from exploration | 514 518 703 cr |
Level 2 detailed scans | 12 920 |
Level 3 detailed scans | 12 919 |
Highest payout | 11 828 979 cr |
Total hyperspace distance | 130 509 ly |
Total hyperspace jumps | 2 994 |
Max distance from start | 21 957,84 ly |
Max distance from Sol | 22 089,98 ly |
Max distance from Colonia | 26 838,01 ly |
Approximate time played | 5W 6D 19H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 29 |
Total delivered | 29 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 233 853 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 070 |
Grade 1 upgrades generated | 192 |
Grade 2 upgrades generated | 245 |
Grade 3 upgrades generated | 328 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 124 |
Crew |
|
Crew credits earned | 64 469 038 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |