CMDR RRRQ profile
(Anaconda)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 2,438,729,671 cr |
Credits spent on ships | 300,807,228 cr |
Credits spent on outfitting | 592,233,481 cr |
Credits spent on repairs | 2,973,164 cr |
Credits spent on fuel | 221,809 cr |
Credits spent on munitions | 146,669 cr |
Insurance claims | 18 |
Total claim costs | 14,881,227 cr |
Combat |
|
Bounties claimed | 206 |
Profit from bounties | 33,415,080 cr |
Combat bonds | 20 |
Profit from combat bonds | 1,619,296 cr |
Assassinations | 1 |
Profit from assassinations | 10,000 cr |
Highest single reward | 1,325,729 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 2,588,121 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 48,113 cr |
Commodities smuggled | 11 |
Average profit | 4,374 cr |
Highest single transaction | 8,160 cr |
Trading |
|
Market network | 46 |
Trading profit | 604,397,353 cr |
Commodities traded | 46,941 |
Average profit | 2,561,006 cr |
Highest single transaction | 16,828,256 cr |
Mining |
|
Profits from mining | 13,316,102 cr |
Minerals refined | 177 |
Materials collected | 12,817 |
Exploration |
|
Systems visited | 4,486 |
Profits from exploration | 749,834,811 cr |
Level 2 detailed scans | 21,549 |
Level 3 detailed scans | 21,552 |
Highest payout | 10,157,483 cr |
Total hyperspace distance | 304,444 ly |
Total hyperspace jumps | 5,676 |
Max distance from start | 25,968.01 ly |
Max distance from Sol | 26,024.33 ly |
Max distance from Colonia | 28,595.78 ly |
Approximate time played | 3W 3D 7H 4M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 1,097,668 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 941 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 168 |
Grade 3 upgrades generated | 207 |
Grade 4 upgrades generated | 162 |
Grade 5 upgrades generated | 220 |