CMDR RRRQ profile
(Anaconda)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 438 729 671 cr |
Credits spent on ships | 300 807 228 cr |
Credits spent on outfitting | 592 233 481 cr |
Credits spent on repairs | 2 973 164 cr |
Credits spent on fuel | 221 809 cr |
Credits spent on munitions | 146 669 cr |
Insurance claims | 18 |
Total claim costs | 14 881 227 cr |
Combat |
|
Bounties claimed | 206 |
Profit from bounties | 33 415 080 cr |
Combat bonds | 20 |
Profit from combat bonds | 1 619 296 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 1 325 729 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 2 588 121 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 48 113 cr |
Commodities smuggled | 11 |
Average profit | 4 374 cr |
Highest single transaction | 8 160 cr |
Trading |
|
Market network | 46 |
Trading profit | 604 397 353 cr |
Commodities traded | 46 941 |
Average profit | 2 561 006 cr |
Highest single transaction | 16 828 256 cr |
Mining |
|
Profits from mining | 13 316 102 cr |
Minerals refined | 177 |
Materials collected | 12 817 |
Exploration |
|
Systems visited | 4 486 |
Profits from exploration | 749 834 811 cr |
Level 2 detailed scans | 21 549 |
Level 3 detailed scans | 21 552 |
Highest payout | 10 157 483 cr |
Total hyperspace distance | 304 444 ly |
Total hyperspace jumps | 5 676 |
Max distance from start | 25 968,01 ly |
Max distance from Sol | 26 024,33 ly |
Max distance from Colonia | 28 595,78 ly |
Approximate time played | 3W 3D 7H 4M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 1 097 668 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 941 |
Grade 1 upgrades generated | 184 |
Grade 2 upgrades generated | 168 |
Grade 3 upgrades generated | 207 |
Grade 4 upgrades generated | 162 |
Grade 5 upgrades generated | 220 |