CMDR Marllon profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,119,363,538 cr |
Credits spent on ships | 2,481,683,469 cr |
Credits spent on outfitting | 7,104,006,211 cr |
Credits spent on repairs | 94,470,483 cr |
Credits spent on fuel | 639,030 cr |
Credits spent on munitions | 9,624,461 cr |
Insurance claims | 97 |
Total claim costs | 226,718,376 cr |
Combat |
|
Bounties claimed | 9,756 |
Profit from bounties | 542,847,898 cr |
Combat bonds | 8,104 |
Profit from combat bonds | 284,553,894 cr |
Assassinations | 16 |
Profit from assassinations | 12,969,587 cr |
Highest single reward | 615,875 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 692 |
Lifetime fines value | 1,080,484 cr |
Bounties received/earned | 333 |
Lifetime bounty value | 489,995 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 228,884 cr |
Commodities smuggled | 84 |
Average profit | 15,259 cr |
Highest single transaction | 150,030 cr |
Trading |
|
Market network | 73 |
Trading profit | 68,948,872 cr |
Commodities traded | 36,764 |
Average profit | 149,889 cr |
Highest single transaction | 2,691,360 cr |
Mining |
|
Profits from mining | 2,835,361 cr |
Minerals refined | 649 |
Materials collected | 30,358 |
Exploration |
|
Systems visited | 11,964 |
Profits from exploration | 297,873,045 cr |
Level 2 detailed scans | 1,678 |
Level 3 detailed scans | 942 |
Highest payout | 3,013,860 cr |
Total hyperspace distance | 547,748 ly |
Total hyperspace jumps | 15,808 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 10W 11H 37M |
Passengers |
|
Total bulk passengers delivered | 1,739 |
Total VIPs delivered | 472 |
Total delivered | 2,211 |
Total ejected | 41 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4,102 |
Grade 1 upgrades generated | 456 |
Grade 2 upgrades generated | 491 |
Grade 3 upgrades generated | 842 |
Grade 4 upgrades generated | 846 |
Grade 5 upgrades generated | 1,467 |
Crew |
|
Crew credits earned | 466,606,340 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 20H 21M 35S |
Time in gunner role | 19M 58S |
Time in fighter con role | 9M 38S |
Total credits accrued | 440,856 cr |