CMDR Marllon profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 119 363 538 cr |
Credits spent on ships | 2 481 683 469 cr |
Credits spent on outfitting | 7 104 006 211 cr |
Credits spent on repairs | 94 470 483 cr |
Credits spent on fuel | 639 030 cr |
Credits spent on munitions | 9 624 461 cr |
Insurance claims | 97 |
Total claim costs | 226 718 376 cr |
Combat |
|
Bounties claimed | 9 756 |
Profit from bounties | 542 847 898 cr |
Combat bonds | 8 104 |
Profit from combat bonds | 284 553 894 cr |
Assassinations | 16 |
Profit from assassinations | 12 969 587 cr |
Highest single reward | 615 875 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 692 |
Lifetime fines value | 1 080 484 cr |
Bounties received/earned | 333 |
Lifetime bounty value | 489 995 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 228 884 cr |
Commodities smuggled | 84 |
Average profit | 15 259 cr |
Highest single transaction | 150 030 cr |
Trading |
|
Market network | 73 |
Trading profit | 68 948 872 cr |
Commodities traded | 36 764 |
Average profit | 149 889 cr |
Highest single transaction | 2 691 360 cr |
Mining |
|
Profits from mining | 2 835 361 cr |
Minerals refined | 649 |
Materials collected | 30 358 |
Exploration |
|
Systems visited | 11 964 |
Profits from exploration | 297 873 045 cr |
Level 2 detailed scans | 1 678 |
Level 3 detailed scans | 942 |
Highest payout | 3 013 860 cr |
Total hyperspace distance | 547 748 ly |
Total hyperspace jumps | 15 808 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 10W 11H 37M |
Passengers |
|
Total bulk passengers delivered | 1 739 |
Total VIPs delivered | 472 |
Total delivered | 2 211 |
Total ejected | 41 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 102 |
Grade 1 upgrades generated | 456 |
Grade 2 upgrades generated | 491 |
Grade 3 upgrades generated | 842 |
Grade 4 upgrades generated | 846 |
Grade 5 upgrades generated | 1 467 |
Crew |
|
Crew credits earned | 466 606 340 cr |
Crew hired | 17 |
Crew fired | 14 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 20H 21M 35S |
Time in gunner role | 19M 58S |
Time in fighter con role | 9M 38S |
Total credits accrued | 440 856 cr |