CMDR Demien Kossakowski profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,971,359,412 cr |
Credits spent on ships | 1,004,036,815 cr |
Credits spent on outfitting | 2,185,954,703 cr |
Credits spent on repairs | 24,233,612 cr |
Credits spent on fuel | 572,981 cr |
Credits spent on munitions | 1,687,574 cr |
Insurance claims | 40 |
Total claim costs | 172,190,460 cr |
Combat |
|
Bounties claimed | 2,342 |
Profit from bounties | 276,445,624 cr |
Combat bonds | 656 |
Profit from combat bonds | 258,230,133 cr |
Assassinations | 48 |
Profit from assassinations | 29,892,027 cr |
Highest single reward | 1,481,473 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 743 |
Lifetime fines value | 277,592,380 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 104,960 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 217,427,571 cr |
Commodities smuggled | 27,832 |
Average profit | 1,520,473 cr |
Highest single transaction | 2,232,576 cr |
Trading |
|
Market network | 100 |
Trading profit | 557,740,325 cr |
Commodities traded | 36,176 |
Average profit | 1,810,845 cr |
Highest single transaction | 74,107,712 cr |
Mining |
|
Profits from mining | 81,242,036 cr |
Minerals refined | 713 |
Materials collected | 7,844 |
Exploration |
|
Systems visited | 4,214 |
Profits from exploration | 314,342,699 cr |
Level 2 detailed scans | 9,066 |
Level 3 detailed scans | 10,052 |
Highest payout | 16,753,985 cr |
Total hyperspace distance | 198,867 ly |
Total hyperspace jumps | 5,477 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,536.59 ly |
Approximate time played | 4W 6D 23H 47M |
Passengers |
|
Total bulk passengers delivered | 396 |
Total VIPs delivered | 889 |
Total delivered | 1,285 |
Total ejected | 107 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 107,263 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,071 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 245 |
Grade 3 upgrades generated | 255 |
Grade 4 upgrades generated | 160 |
Grade 5 upgrades generated | 78 |
Crew |
|
Crew credits earned | 247,902,302 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 50M 39S |
Time in gunner role | 7M 39S |
Time in fighter con role | 8M 39S |
Total credits accrued | 76,116 cr |