CMDR Demien Kossakowski profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 971 359 412 cr |
Credits spent on ships | 1 004 036 815 cr |
Credits spent on outfitting | 2 185 954 703 cr |
Credits spent on repairs | 24 233 612 cr |
Credits spent on fuel | 572 981 cr |
Credits spent on munitions | 1 687 574 cr |
Insurance claims | 40 |
Total claim costs | 172 190 460 cr |
Combat |
|
Bounties claimed | 2 342 |
Profit from bounties | 276 445 624 cr |
Combat bonds | 656 |
Profit from combat bonds | 258 230 133 cr |
Assassinations | 48 |
Profit from assassinations | 29 892 027 cr |
Highest single reward | 1 481 473 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 743 |
Lifetime fines value | 277 592 380 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 104 960 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 217 427 571 cr |
Commodities smuggled | 27 832 |
Average profit | 1 520 473 cr |
Highest single transaction | 2 232 576 cr |
Trading |
|
Market network | 100 |
Trading profit | 557 740 325 cr |
Commodities traded | 36 176 |
Average profit | 1 810 845 cr |
Highest single transaction | 74 107 712 cr |
Mining |
|
Profits from mining | 81 242 036 cr |
Minerals refined | 713 |
Materials collected | 7 844 |
Exploration |
|
Systems visited | 4 214 |
Profits from exploration | 314 342 699 cr |
Level 2 detailed scans | 9 066 |
Level 3 detailed scans | 10 052 |
Highest payout | 16 753 985 cr |
Total hyperspace distance | 198 867 ly |
Total hyperspace jumps | 5 477 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 536,59 ly |
Approximate time played | 4W 6D 23H 47M |
Passengers |
|
Total bulk passengers delivered | 396 |
Total VIPs delivered | 889 |
Total delivered | 1 285 |
Total ejected | 107 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 107 263 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 071 |
Grade 1 upgrades generated | 333 |
Grade 2 upgrades generated | 245 |
Grade 3 upgrades generated | 255 |
Grade 4 upgrades generated | 160 |
Grade 5 upgrades generated | 78 |
Crew |
|
Crew credits earned | 247 902 302 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 50M 39S |
Time in gunner role | 7M 39S |
Time in fighter con role | 8M 39S |
Total credits accrued | 76 116 cr |