CMDR rex1973 profile
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16,225,527,592 cr |
Credits spent on ships | 2,145,524,337 cr |
Credits spent on outfitting | 6,338,210,101 cr |
Credits spent on repairs | 56,322,479 cr |
Credits spent on fuel | 170,678 cr |
Credits spent on munitions | 3,399,904 cr |
Insurance claims | 42 |
Total claim costs | 164,552,845 cr |
Combat |
|
Bounties claimed | 4,237 |
Profit from bounties | 215,866,234 cr |
Combat bonds | 836 |
Profit from combat bonds | 22,007,966 cr |
Assassinations | 32 |
Profit from assassinations | 4,815,248 cr |
Highest single reward | 1,487,660 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 1,996,813 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 75,060 cr |
Highest bounty issued | 11,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 44,924,340 cr |
Commodities smuggled | 7,913 |
Average profit | 935,924 cr |
Highest single transaction | 5,881,040 cr |
Trading |
|
Market network | 379 |
Trading profit | 4,660,697,793 cr |
Commodities traded | 202,739 |
Average profit | 1,737,769 cr |
Highest single transaction | 276,126,240 cr |
Mining |
|
Profits from mining | 514,621,562 cr |
Minerals refined | 5,149 |
Materials collected | 17,636 |
Exploration |
|
Systems visited | 28,981 |
Profits from exploration | 2,227,441,065 cr |
Level 2 detailed scans | 76,970 |
Level 3 detailed scans | 100,681 |
Highest payout | 13,893,980 cr |
Total hyperspace distance | 2,490,603 ly |
Total hyperspace jumps | 43,950 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 32W 4D 15H 53M |
Passengers |
|
Total bulk passengers delivered | 7,941 |
Total VIPs delivered | 907 |
Total delivered | 8,848 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 370,675 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,833 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 340 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 410 |
Grade 5 upgrades generated | 373 |
Crew |
|
Crew credits earned | 517,402,977 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 51M 30S |
Time in gunner role | 34M 27S |
Time in fighter con role | 1H 2M 11S |
Total credits accrued | 924,036 cr |