CMDR rex1973 profile
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 225 527 592 cr |
Credits spent on ships | 2 145 524 337 cr |
Credits spent on outfitting | 6 338 210 101 cr |
Credits spent on repairs | 56 322 479 cr |
Credits spent on fuel | 170 678 cr |
Credits spent on munitions | 3 399 904 cr |
Insurance claims | 42 |
Total claim costs | 164 552 845 cr |
Combat |
|
Bounties claimed | 4 237 |
Profit from bounties | 215 866 234 cr |
Combat bonds | 836 |
Profit from combat bonds | 22 007 966 cr |
Assassinations | 32 |
Profit from assassinations | 4 815 248 cr |
Highest single reward | 1 487 660 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 1 996 813 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 75 060 cr |
Highest bounty issued | 11 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 44 924 340 cr |
Commodities smuggled | 7 913 |
Average profit | 935 924 cr |
Highest single transaction | 5 881 040 cr |
Trading |
|
Market network | 379 |
Trading profit | 4 660 697 793 cr |
Commodities traded | 202 739 |
Average profit | 1 737 769 cr |
Highest single transaction | 276 126 240 cr |
Mining |
|
Profits from mining | 514 621 562 cr |
Minerals refined | 5 149 |
Materials collected | 17 636 |
Exploration |
|
Systems visited | 28 981 |
Profits from exploration | 2 227 441 065 cr |
Level 2 detailed scans | 76 970 |
Level 3 detailed scans | 100 681 |
Highest payout | 13 893 980 cr |
Total hyperspace distance | 2 490 603 ly |
Total hyperspace jumps | 43 950 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 32W 4D 15H 53M |
Passengers |
|
Total bulk passengers delivered | 7 941 |
Total VIPs delivered | 907 |
Total delivered | 8 848 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 370 675 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 833 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 340 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 410 |
Grade 5 upgrades generated | 373 |
Crew |
|
Crew credits earned | 517 402 977 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 51M 30S |
Time in gunner role | 34M 27S |
Time in fighter con role | 1H 2M 11S |
Total credits accrued | 924 036 cr |