CMDR Marx profile
(Mandalay)
Federation: Midshipman
Empire: King
Balance |
|
---|---|
Current assets | 15,016,499,501 cr |
Credits spent on ships | 2,666,042,058 cr |
Credits spent on outfitting | 8,508,069,420 cr |
Credits spent on repairs | 53,557,325 cr |
Credits spent on fuel | 1,357,072 cr |
Credits spent on munitions | 4,603,552 cr |
Insurance claims | 253 |
Total claim costs | 302,091,789 cr |
Combat |
|
Bounties claimed | 2,199 |
Profit from bounties | 104,969,008 cr |
Combat bonds | 2,180 |
Profit from combat bonds | 121,578,662 cr |
Assassinations | 162 |
Profit from assassinations | 29,248,968 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 535 |
Lifetime fines value | 5,237,917 cr |
Bounties received/earned | 1,107 |
Lifetime bounty value | 2,148,640 cr |
Highest bounty issued | 259,400 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 51,398,159 cr |
Commodities smuggled | 15,981 |
Average profit | 380,727 cr |
Highest single transaction | 5,724,000 cr |
Trading |
|
Market network | 195 |
Trading profit | 7,169,231,649 cr |
Commodities traded | 116,799 |
Average profit | 8,346,021 cr |
Highest single transaction | 311,734,899 cr |
Mining |
|
Profits from mining | 4,456,999,166 cr |
Minerals refined | 4,965 |
Materials collected | 17,691 |
Exploration |
|
Systems visited | 83,581 |
Profits from exploration | 8,372,007,053 cr |
Level 2 detailed scans | 151,370 |
Level 3 detailed scans | 279,241 |
Highest payout | 43,532,760 cr |
Total hyperspace distance | 4,254,173 ly |
Total hyperspace jumps | 92,810 |
Max distance from start | 65,621.50 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 27W 9H 33M |
Passengers |
|
Total bulk passengers delivered | 684 |
Total VIPs delivered | 59 |
Total delivered | 743 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 112 |
Total profit | 2,306,313 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2,245 |
Grade 1 upgrades generated | 436 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 409 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 685 |
Crew |
|
Crew credits earned | 321,255,487 cr |
Crew hired | 1,087 |
Crew fired | 1,074 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 19H 5M 46S |
Time in gunner role | 31M 13S |
Time in fighter con role | 1H 44M 12S |
Total credits accrued | 3,136,942 cr |
Total fines accrued | 59,321 cr |