CMDR Marx profile

(Imperial Courier)

Federation: Midshipman
Empire: King
Balance |
|
---|---|
Current assets | 18,493,819,764 cr |
Credits spent on ships | 2,468,366,889 cr |
Credits spent on outfitting | 7,649,959,863 cr |
Credits spent on repairs | 48,572,818 cr |
Credits spent on fuel | 1,273,001 cr |
Credits spent on munitions | 3,625,878 cr |
Insurance claims | 198 |
Total claim costs | 192,198,913 cr |
Combat |
|
Bounties claimed | 2,025 |
Profit from bounties | 63,927,212 cr |
Combat bonds | 1,909 |
Profit from combat bonds | 65,596,979 cr |
Assassinations | 141 |
Profit from assassinations | 27,225,667 cr |
Highest single reward | 292,000 cr |
Skimmers killed | 164 |
Crime |
|
Fines issued | 462 |
Lifetime fines value | 5,214,117 cr |
Bounties received/earned | 851 |
Lifetime bounty value | 1,034,940 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | 51,398,159 cr |
Commodities smuggled | 15,981 |
Average profit | 380,727 cr |
Highest single transaction | 5,724,000 cr |
Trading |
|
Market network | 175 |
Trading profit | 7,153,485,655 cr |
Commodities traded | 111,386 |
Average profit | 9,055,045 cr |
Highest single transaction | 311,734,899 cr |
Mining |
|
Profits from mining | 4,445,759,914 cr |
Minerals refined | 4,909 |
Materials collected | 15,988 |
Exploration |
|
Systems visited | 79,588 |
Profits from exploration | 7,564,144,211 cr |
Level 2 detailed scans | 126,881 |
Level 3 detailed scans | 254,752 |
Highest payout | 43,532,760 cr |
Total hyperspace distance | 3,868,837 ly |
Total hyperspace jumps | 88,092 |
Max distance from start | 65,621.50 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 24W 5D 13H 49M |
Passengers |
|
Total bulk passengers delivered | 684 |
Total VIPs delivered | 59 |
Total delivered | 743 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 74,096 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 1,917 |
Grade 1 upgrades generated | 404 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 326 |
Grade 4 upgrades generated | 367 |
Grade 5 upgrades generated | 617 |
Crew |
|
Crew credits earned | 304,615,501 cr |
Crew hired | 884 |
Crew fired | 872 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 17H 33M 35S |
Time in gunner role | 31M 13S |
Time in fighter con role | 1H 44M 12S |
Total credits accrued | 3,136,942 cr |
Total fines accrued | 59,321 cr |