CMDR Shadde profile
(Krait Phantom)
Federation: Recruit
Empire: Count
Balance |
|
---|---|
Current assets | 1,834,043,541 cr |
Credits spent on ships | 400,042,311 cr |
Credits spent on outfitting | 1,214,145,488 cr |
Credits spent on repairs | 16,410,810 cr |
Credits spent on fuel | 226,310 cr |
Credits spent on munitions | 2,925,963 cr |
Insurance claims | 48 |
Total claim costs | 136,758,031 cr |
Combat |
|
Bounties claimed | 1,386 |
Profit from bounties | 50,834,335 cr |
Combat bonds | 963 |
Profit from combat bonds | 29,407,964 cr |
Assassinations | 62 |
Profit from assassinations | 47,038,395 cr |
Highest single reward | 1,080,999 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 233 |
Lifetime fines value | 741,116 cr |
Bounties received/earned | 695 |
Lifetime bounty value | 1,494,235 cr |
Highest bounty issued | 98,500 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 877,542 cr |
Commodities smuggled | 320 |
Average profit | 13,929 cr |
Highest single transaction | 217,080 cr |
Trading |
|
Market network | 65 |
Trading profit | 952,642,288 cr |
Commodities traded | 5,415 |
Average profit | 2,346,410 cr |
Highest single transaction | 148,251,072 cr |
Mining |
|
Profits from mining | 962,608,079 cr |
Minerals refined | 4,418 |
Materials collected | 13,865 |
Exploration |
|
Systems visited | 4,387 |
Profits from exploration | 97,073,168 cr |
Level 2 detailed scans | 6,825 |
Level 3 detailed scans | 36,102 |
Highest payout | 2,526,759 cr |
Total hyperspace distance | 113,752 ly |
Total hyperspace jumps | 5,551 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 1,290.11 ly |
Max distance from Colonia | 22,594.42 ly |
Approximate time played | 6W 1D 5H 2M |
Passengers |
|
Total bulk passengers delivered | 78 |
Total VIPs delivered | 42 |
Total delivered | 120 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 843,373 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 307 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 85,028,990 cr |
Crew hired | 12 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15M 48S |
Time in gunner role | 8M 21S |