CMDR Shadde profile
(Krait Phantom)
Federation: Recruit
Empire: Count
Balance |
|
---|---|
Current assets | 1 834 043 541 cr |
Credits spent on ships | 400 042 311 cr |
Credits spent on outfitting | 1 214 145 488 cr |
Credits spent on repairs | 16 410 810 cr |
Credits spent on fuel | 226 310 cr |
Credits spent on munitions | 2 925 963 cr |
Insurance claims | 48 |
Total claim costs | 136 758 031 cr |
Combat |
|
Bounties claimed | 1 386 |
Profit from bounties | 50 834 335 cr |
Combat bonds | 963 |
Profit from combat bonds | 29 407 964 cr |
Assassinations | 62 |
Profit from assassinations | 47 038 395 cr |
Highest single reward | 1 080 999 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 233 |
Lifetime fines value | 741 116 cr |
Bounties received/earned | 695 |
Lifetime bounty value | 1 494 235 cr |
Highest bounty issued | 98 500 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 877 542 cr |
Commodities smuggled | 320 |
Average profit | 13 929 cr |
Highest single transaction | 217 080 cr |
Trading |
|
Market network | 65 |
Trading profit | 952 642 288 cr |
Commodities traded | 5 415 |
Average profit | 2 346 410 cr |
Highest single transaction | 148 251 072 cr |
Mining |
|
Profits from mining | 962 608 079 cr |
Minerals refined | 4 418 |
Materials collected | 13 865 |
Exploration |
|
Systems visited | 4 387 |
Profits from exploration | 97 073 168 cr |
Level 2 detailed scans | 6 825 |
Level 3 detailed scans | 36 102 |
Highest payout | 2 526 759 cr |
Total hyperspace distance | 113 752 ly |
Total hyperspace jumps | 5 551 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 1 290,11 ly |
Max distance from Colonia | 22 594,42 ly |
Approximate time played | 6W 1D 5H 2M |
Passengers |
|
Total bulk passengers delivered | 78 |
Total VIPs delivered | 42 |
Total delivered | 120 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 843 373 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 307 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 58 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 85 028 990 cr |
Crew hired | 12 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15M 48S |
Time in gunner role | 8M 21S |